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0002478USAF[All Projects] Generalpublic2016-07-20 23:082016-08-01 07:03
CecilRhodes 
reyhard 
noneminoralways
closedno change required 
 
 
No
1.62
Yes
Various, irrelevant to issue as the mods used changed throughout trying to resolve this issue.
0002478: Lack of Editing Capability For Item Attributes
If one tries to open and edit the attributes of items through script editors (namely CodeBlocks), the changes made can be saved, but will always revert once the editor is closed/the game is launched. I was trying to make these changes strictly to affect my copy of the mod to balance things for specific scenarios. Is there a way around this, or is it a feature/bug currently applied to all item attributes? Does it have something to do with enabling the mod in Steam's launch attributes?

Open up a file containing attributes for wearables, weapons, etc, change attributes, save changes, close editing program and start game.
 I have always kept the mod in the "launch properties" option in Steam.
No tags attached.
Issue History
2016-07-20 23:08CecilRhodesNew Issue
2016-07-21 11:12reyhardNote Added: 0004971
2016-07-21 14:10Soul_AssassinNote Added: 0004973
2016-07-22 03:42CecilRhodesNote Added: 0004977
2016-07-22 09:03RedPhoenixNote Added: 0004979
2016-08-01 07:03reyhardStatusnew => closed
2016-08-01 07:03reyhardAssigned To => reyhard
2016-08-01 07:03reyhardResolutionopen => no change required

Notes
(0004971)
reyhard   
2016-07-21 11:12   
???
(0004973)
Soul_Assassin   
2016-07-21 14:10   
Can you please provide more context? We are unclear about what yo are trying to do.
(0004977)
CecilRhodes   
2016-07-22 03:42   
To provide more context, I was trying to change damage, velocity, and rate of fire statistics on weapons, as well as armor ratings for vests and vehicles to temporarily change the mod so one side would have a huge advantage.
(0004979)
RedPhoenix   
2016-07-22 09:03   
How did you try do that?