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0002452USAF[All Projects] Generalpublic2016-07-15 19:362016-08-01 10:41
Shock 
reyhard 
noneminoralways
resolvedfixed 
 
0.4.2 
No
1.62
No
AFRF, GREF, USAF
0002452: M145 MGO bullet drop compensation doesn't work properly on M240/M249
The markings on the M145 MGO scope don't accurately reflect the ranges the bullets will hit at. Bullets seem to hit too low, both at 500 and 700 meter ranges. This applies to both the M240 and the M249.
Using an M240/M249 with an M145 MGO scope, try to hit pop-up targets at 500/700 meter ranges.
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Issue History
2016-07-15 19:36ShockNew Issue
2016-07-26 11:49reyhardNote Added: 0005040
2016-07-26 11:49reyhardAssigned To => reyhard
2016-07-26 11:49reyhardStatusnew => feedback
2016-07-26 11:53reyhardNote Edited: 0005040bug_revision_view_page.php?bugnote_id=5040#r3148
2016-07-28 00:42ShockNote Added: 0005077
2016-07-28 00:42ShockStatusfeedback => new
2016-07-28 05:42reyhardNote Added: 0005078
2016-07-28 05:42reyhardStatusnew => feedback
2016-07-28 14:25ShockNote Added: 0005081
2016-07-28 14:25ShockStatusfeedback => new
2016-07-28 14:37reyhardNote Added: 0005082
2016-07-28 14:37reyhardStatusnew => feedback
2016-07-28 15:44ShockNote Added: 0005083
2016-07-28 15:44ShockStatusfeedback => new
2016-07-29 15:43reduxNote Added: 0005090
2016-07-29 15:44reduxNote Edited: 0005090bug_revision_view_page.php?rev_id=3176
2016-07-29 15:44reduxNote Edited: 0005090bug_revision_view_page.php?rev_id=3177
2016-07-29 15:47reduxNote Edited: 0005090bug_revision_view_page.php?rev_id=3178
2016-07-29 15:56reduxNote Deleted: 0005090
2016-07-29 16:00reduxNote Added: 0005093
2016-07-29 16:01reduxNote Edited: 0005093bug_revision_view_page.php?bugnote_id=5093#r3180
2016-07-29 16:05reduxNote Edited: 0005093bug_revision_view_page.php?bugnote_id=5093#r3181
2016-08-01 10:41reyhardNote Added: 0005132
2016-08-01 10:41reyhardStatusnew => resolved
2016-08-01 10:41reyhardFixed in Version => 0.4.2
2016-08-01 10:41reyhardResolutionopen => fixed

Notes
(0005040)
reyhard   
2016-07-26 11:49   
(edited on: 2016-07-26 11:53)
2d,3d or pip scope? m145 is zeroed for m240 with m80A1 EPR bullets

(0005077)
Shock   
2016-07-28 00:42   
M145 MGO, 2D scope (there is no 3D scope, except a PIP one). Tested with M240B both with 100 rnd and 50 rnd belts with M80A1EPR rounds. Hits fairly low at 500 meters.
(0005078)
reyhard   
2016-07-28 05:42   
uhm, what mod version do you use then? latest is 4.1.1. & has 3 types of M145 optic with rather accurate reticle
(0005081)
Shock   
2016-07-28 14:25   
I'm on the latest version. Just checked by using the update bat. I have an M145 MGO, M145 MGO ARD and an M145 MGO PIP. The PiP version doesn't actually work. When equipped, it turns into a regular M145 MGO. Very peculiar. Perhaps my version is corrupted somehow?

Either way, it's still hitting low. When aiming at the torso of a pop-up target at 500m with the appropriate marking, it hits the bottom of that target.
(0005082)
reyhard   
2016-07-28 14:37   
seems like corrupted download indeed or maybe some sort of mod conflict?

http://reyhard.armacenter.pl/arma3/acclist.jpg [^] - that's how it should look like. pip & 3d variants are handled by preference toggle in rhs menu options. delete all files & download mod again (other source maybe?). after that report back if error persist
(0005083)
Shock   
2016-07-28 15:44   
My bad, I didn't know about the optic preferences. I have the same variants as you. The 2D scope is what my original report was about. It hits too low. It's hard to tell because of the low zoom, but the 3D scope appears to hit too high. The PiP variant is useless, because you can't see the target at 500 meters.
(0005093)
redux   
2016-07-29 16:00   
(edited on: 2016-07-29 16:05)
3d sight has a crosshair, which as if shifted down. If the target is 800 m, then it is necessary to impose a mark 7.
The very sight in 3D poorly visible.

(0005132)
reyhard   
2016-08-01 10:41   
calibrated to M80 bullet both 2d & 3d sight