Notes |
|
(0004867)
|
Johnsen
|
2016-07-10 19:00
(edited on: 2016-07-10 19:12) |
|
Maybe I should have split the animation bug into a second report, but the main issue here is that the dupe round bug is still not fixed in 0.4.1 as was stated in the related issue.
We also experience the issue with our gear-script, but that's not as easily reproducible. Hopefully fixing the bug the way it presents itself with Arsenal will allow us to make use of the weapon in our gear-script.
|
|
|
|
Issue is reproducible with or without CBA, I've only had it not happen once or twice. Just go into arsenal, randomize a loudout and pick the M136 and you'll have a good chance of seeing the issue.
Are you trying it in 4.1.1, is it fixed there instead? Any chance of trying that branch? |
|
|
|
no, I checked on 4.1.0. if it's happening for you switch from at4 to main rifle & switch again to launcher & bah, any additional mags should be gone.
even if it's still happening for you it's not for sure major bug |
|
|
|
Switching back and forth does not remove additional rockets, nor does the automatic disposal of the launcher result in extra rockets being removed. Even if it did, that type of workaround would not be desired long-term by the gaming community I'm in.
It's major enough that people are talking about in the RHS thread and reporting it multiple times, but I don't know what standards you use so I'm sorry if I tagged it incorrectly. Feel free to edit as you please.
Mystery rockets appearing keeps my community from using the very nice launchers as precise inventory/weight management is a big deal of the way we play so I'd love to see a fix, but I understand if they're only intended for AI/pre-made faction slots.
Is there any other information I can provide that would help solve the issue? |
|