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0002093AFRF[All Projects] Generalpublic2016-04-28 09:232016-06-22 12:39
7ftnick 
reyhard 
noneminorhave not tried
closedno change required 
 
 
No
1.58
No
0002093: RHS Decal module producing unexpeted results on 2S3 arty.
[m1,[["Number", [0,1,2], "DefaultRed",215]]] spawn rhs_fnc_decalsInit;

This is code I put in mission init and the picture is what I get.
No tags attached.
jpg 20160428082039_1.jpg (337,040) 2016-04-28 09:23
https://feedback.rhsmods.org/file_download.php?file_id=933&type=bug
Issue History
2016-04-28 09:237ftnickNew Issue
2016-04-28 09:237ftnickFile Added: 20160428082039_1.jpg
2016-04-28 13:09reyhardNote Added: 0004334
2016-04-28 13:597ftnickNote Added: 0004335
2016-04-28 14:11reyhardNote Added: 0004336
2016-04-28 14:12reyhardNote Edited: 0004336bug_revision_view_page.php?bugnote_id=4336#r2652
2016-06-22 12:39reyhardStatusnew => closed
2016-06-22 12:39reyhardAssigned To => reyhard
2016-06-22 12:39reyhardResolutionopen => no change required

Notes
(0004334)
reyhard   
2016-04-28 13:09   
decal wiki is outdated, use cRHS2S3NumberPlaces instead of [0,1,2]
(0004335)
7ftnick   
2016-04-28 13:59   
@reyhard Okay, this works, thanks.
So for other vehicles I just use cRHS(Vehiclenamefromclasseslist)NumberPlaces ?
(0004336)
reyhard   
2016-04-28 14:11   
(edited on: 2016-04-28 14:12)
not really, better wait for next update since decals settings will be integrated into eden. if you really want to be sure what to use then it's best to check config or vehicle init files (like rhs_decal_init.sqf). we are working on some better solution for handling that but for regular user eden integration should be enough