RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002025 | USAF | [All Projects] General | public | 2016-03-28 11:42 | 2016-09-01 12:03 |
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Reporter | Fourjays | |
Assigned To | reyhard | |
Priority | none | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.4.1 | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.56 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0002025: Eastern Militia T-72 spawning additional flags per player |
Description | The T-72 for the Eastern Militia faction, is spawning loads of additional flag objects per-player in addition to the flag on the rear of the tank. These flag objects appear in the bottom left of the map, rather than on the tank itself. For us this led to server desync due to the hundreds of additional objects being spawned.
In testing post-mission (on dedicated server with 2 headless clients), it also seemed that the number of flags was also increasing per-player. For each tank spawned, 2 players resulted in 5 flags, 3 players resulted in 9 and 4 players resulted in 15. With 30+ players and 10+ tanks, this would have resulted in a lot of flag objects.
Additionally, the flags are not removed when the tank is destroyed.
This all occurred when spawning the tank via Zeus - not tested if the same applies to editor spawned Eastern Militia T-72's. |
Steps To Reproduce | 1) Run a multiplayer game on a dedicated server.
2) In Zeus spawned Independent > Eastern Militia > Armor > T-72.
3) Check bottom left of map to see numerous extra flags created. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-03-28 11:42 | Fourjays | New Issue | |
2016-03-28 12:03 | reyhard | Note Added: 0004157 | |
2016-03-28 12:03 | reyhard | Assigned To | => reyhard |
2016-03-28 12:03 | reyhard | Status | new => feedback |
2016-03-28 13:04 | Fourjays | Note Added: 0004158 | |
2016-03-28 13:04 | Fourjays | Status | feedback => new |
2016-03-28 13:29 | reyhard | Note Added: 0004160 | |
2016-05-08 04:44 | reyhard | Note Added: 0004397 | |
2016-05-08 04:44 | reyhard | Status | new => feedback |
2016-05-08 04:45 | reyhard | Note Edited: 0004397 | bug_revision_view_page.php?bugnote_id=4397#r2772 |
2016-05-08 11:13 | Fourjays | Note Added: 0004398 | |
2016-05-08 11:13 | Fourjays | Status | feedback => new |
2016-05-10 13:39 | reyhard | Note Added: 0004409 | |
2016-05-10 13:39 | reyhard | Status | new => resolved |
2016-05-10 13:39 | reyhard | Fixed in Version | => 0.4.1 |
2016-05-10 13:39 | reyhard | Resolution | open => fixed |
2016-09-01 11:48 | Fourjays | Note Added: 0005289 | |
2016-09-01 12:03 | reyhard | Note Added: 0005290 | |
Notes |
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provide full .rpt without -nologs command from test mission please. server & client preferably |
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Ok, thanks, will try to reproduce it soon. |
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(0004397)
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reyhard
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2016-05-08 04:44
(edited on: 2016-05-08 04:45) |
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is it happening for scenarios created only in eden?
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The scenarios that we used both when this occurred and when we tested it were created in the 2D editor. Not tried it in a 3DEN scenario, but I doubt it would make a difference if the unit is spawned via Zeus. |
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This is not fixed at all, and still occurs with the ChDKZ Insurgent T-72 in the latest RHS: GREF release. In a test session with 5 players, we got 8 flags (5 players + 2 HCs + 1 server). |
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no idea what is this then since I cannot reproduce it on dedicated server we have |
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