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0001868USAF[All Projects] Generalpublic2016-02-17 15:232016-02-17 15:59
Shock 
Bakerman 
nonemajoralways
resolvedfixed 
 
0.4.1 
No
1.54
No
0001868: Weapons with suppressors deal less damage than weapons with suppressors
Pulled from the config present in "rhsusf_c_weapons.pbo":

class rhsusf_silencer_base : muzzle_snds_H {
        dlc = RHS_USAF;
        scope = private;
        displayName = $STR_RHSUSF_ACC_M2010S;
        picture = "\rhsusf\addons\rhsusf_weapons\gear_acc\rhs_rotex5_grey_icon_ca.paa";
        model = "\rhsusf\addons\rhsusf_weapons\acc\silencers\M2010\M2010silencer";
        
        class ItemInfo : InventoryMuzzleItem_Base_F {
            mass = 7;
            
            class MagazineCoef {
                initSpeed = 1;
            };
            
            class AmmoCoef {
                hit = 0.8;
                visibleFire = 0.2;
                audibleFire = 0.4;
                visibleFireTime = 0.5;
                audibleFireTime = 1.0;
                cost = 1.0;
                typicalSpeed = 0.8;
                airFriction = 1.0;
            };


Important bit here is that the value "hit" is set to 0.8, which means the weapons damage is set to 80% whenever a suppressor is attached. This should be set to 1. A highly similar ticket was raised years ago over on Bohemia's feedback tracker, where they eventually set the value to 1. See this link (http://feedback.arma3.com/view.php?id=6302#c57721 [^]) for an explanation as to why. This value is set incorrectly both in RHS: AFRF and RHS: USAF.
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Issue History
2016-02-17 15:23ShockNew Issue
2016-02-17 15:59BakermanNote Added: 0003811
2016-02-17 15:59BakermanStatusnew => resolved
2016-02-17 15:59BakermanFixed in Version => 0.4.1
2016-02-17 15:59BakermanResolutionopen => fixed
2016-02-17 15:59BakermanAssigned To => Bakerman

Notes
(0003811)
Bakerman   
2016-02-17 15:59   
Nice find, thank you.