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0000180USAF[All Projects] Generalpublic2015-01-21 00:212015-01-21 08:51
Lokter 
MistyRonin 
normalmajorsometimes
closedno change required 
 
 
0000180: Armoured Vehicles unreliable survivability when using AGM in singleplayer.
I am part of a milsim unit looking to use the M113A3 as transport, so I lined a load up to see how many RPG's it takes to destroy.

I test on 20+ vehicles, some took almost no damage, others were destroyed instantly. The same appears to happen with most of the armoured units when using RHS alongside AGM. For example a single RPG can cause the crew of an M1A1 to leave the vehicle, with it exploding usually inside 10 seconds.

Please note that all of this testing has been done in single player editor. We are getting very different results when used on a dedicated server.
Load up RHS and the latest AGM in editor and place down vehicles and a variety of launchers to test.
This may be due to other conflicts within my units modpack. I am hoping you can clarify if it is an issue with compatibility between RHS and AGM, or if it may be another mod in our pack.
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Issue History
2015-01-21 00:21LokterNew Issue
2015-01-21 08:51MistyRoninNote Added: 0000475
2015-01-21 08:51MistyRoninStatusnew => closed
2015-01-21 08:51MistyRoninAssigned To => MistyRonin
2015-01-21 08:51MistyRoninResolutionopen => no change required

Notes
(0000475)
MistyRonin   
2015-01-21 08:51   
Unfortunately we don't participate in other mods development and philosophy, but we encourage you to report it to the mentioned mod.

AFAIK the AGM impact system tries to avoid explosions, as they are rare in real life.