RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000180 | USAF | [All Projects] General | public | 2015-01-21 00:21 | 2015-01-21 08:51 |
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Reporter | Lokter | |
Assigned To | MistyRonin | |
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | |
RHS version | |
Arma 3 version | |
Did you used any other mod when the error occurred? | |
Which mods? | |
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Summary | 0000180: Armoured Vehicles unreliable survivability when using AGM in singleplayer. |
Description | I am part of a milsim unit looking to use the M113A3 as transport, so I lined a load up to see how many RPG's it takes to destroy.
I test on 20+ vehicles, some took almost no damage, others were destroyed instantly. The same appears to happen with most of the armoured units when using RHS alongside AGM. For example a single RPG can cause the crew of an M1A1 to leave the vehicle, with it exploding usually inside 10 seconds.
Please note that all of this testing has been done in single player editor. We are getting very different results when used on a dedicated server. |
Steps To Reproduce | Load up RHS and the latest AGM in editor and place down vehicles and a variety of launchers to test. |
Additional Information | This may be due to other conflicts within my units modpack. I am hoping you can clarify if it is an issue with compatibility between RHS and AGM, or if it may be another mod in our pack. |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2015-01-21 00:21 | Lokter | New Issue | |
2015-01-21 08:51 | MistyRonin | Note Added: 0000475 | |
2015-01-21 08:51 | MistyRonin | Status | new => closed |
2015-01-21 08:51 | MistyRonin | Assigned To | => MistyRonin |
2015-01-21 08:51 | MistyRonin | Resolution | open => no change required |