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0000174USAF[All Projects] Generalpublic2015-01-20 06:352015-05-16 01:11
wolfhunter510 
reyhard 
normalminorsometimes
closedunable to reproduce 
PCWindows8.1
0.3.5.1 
0.4 
0000174: UH-60 damage too inconsistent.
Hello,

Love the work, but seems the UH-60s get damaged too inconsistent from impact. I've lost my many parts from a very light impact. One that any normal / Arma aircraft would not even be damaged from. And I have (was testing it) rammed my rotor into the side of buildings full speed and I just bounced off. My pilot took damaged by nothing happens to the air frame.

It doesn't always happen, but it has happened seeming too often. Might just be me, but any other mod / normal Arma aircraft I have no issues landing. With yours I've landed just to hear Beep Beep Beep. Oh and any chance of adding a display to the aircraft? Kinda sucks having no fuel, damage, or airspeed indicators. On that note, maybe I am barley damaging it and then I do a bit to hard of a landing and finally break it???

Also, any chance of updating the models to have the rotor rip off like the normal Arma ones do? As well as maybe doing something like Franze did with the AH-64D? As well as the other aircraft / armor.

http://forums.bistudio.com/showthread.php?162767-AH-64D-Apache-Longbow-for-ArmA2-by-Nodunit-and-Franze [^]

I know that would be a lot of work and I am getting off topic, but just a thought.

Once again outstanding work and look forward to the updates!

Get in UH-60, land at anything other then a snails pace? Normally lose fuel tank or engine. Have lost everything and my pilot did not take any HP damage. Have lost engine and fuel tank and still taken no hp damage.
Using the most current AGM mod if that matters.
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Issue History
2015-01-20 06:35wolfhunter510New Issue
2015-01-20 11:03reyhardNote Added: 0000460
2015-01-20 11:03reyhardAssigned To => reyhard
2015-01-20 11:03reyhardStatusnew => acknowledged
2015-01-21 12:29MistyRoninProduct Version => 0.3.5.1
2015-01-21 12:29MistyRoninTarget Version => 0.4
2015-03-01 04:23MistyRoninNote Added: 0000860
2015-03-01 04:23MistyRoninStatusacknowledged => feedback
2015-05-16 01:11Soul_AssassinStatusfeedback => closed
2015-05-16 01:11Soul_AssassinResolutionopen => unable to reproduce

Notes
(0000460)
reyhard   
2015-01-20 11:03   
it's about rough AFM implementation we used - not all suspension points are properly configured.

It's quite time consuming task to set it up so it may take a while to tweak that but it's something we are definitely looking at.
(0000860)
MistyRonin   
2015-03-01 04:23   
Is it solved in 0.3.6?