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0001702AFRF[All Projects] Generalpublic2016-01-03 16:252016-01-03 18:18
Bad Tankman 
reyhard 
noneminorhave not tried
closedno change required 
 
 
No
1.54
No
0001702: PiP Issues
Hi. Just finished weekend multi session... it was hot. Our team was US this time and we was using M113. I saw big lagging on PiP view ports. I know this is standard bug, bug i saw something strange. Default view in m113 is centered on only on periscope - then picture works ok. Problem starts when you center view so you can see more than one PiP image - then image on all periscopes start to lag. On BTR series image is lagging non stop, beacuse you see 3 periscopes at once. There is only more than one PiP needed to start lags. If this isnt problem on your side, please tell me what details more i can give BIS when reporting this issue.
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Issue History
2016-01-03 16:25Bad TankmanNew Issue
2016-01-03 16:26Bad TankmanDescription Updatedbug_revision_view_page.php?rev_id=1975#r1975
2016-01-03 16:27Bad TankmanDescription Updatedbug_revision_view_page.php?rev_id=1976#r1976
2016-01-03 16:33reyhardNote Added: 0003472
2016-01-03 16:33reyhardStatusnew => closed
2016-01-03 16:33reyhardAssigned To => reyhard
2016-01-03 16:33reyhardResolutionopen => no change required
2016-01-03 18:03Bad TankmanNote Added: 0003476
2016-01-03 18:18reyhardNote Added: 0003477

Notes
(0003472)
reyhard   
2016-01-03 16:33   
it doesn't matter if you see or not PiP screen - engine is constantly rendering all RenderTargets. We used special script for bmp3 and m113 to handle multiple pips so if you are not looking at them, they are not rendered
(0003476)
Bad Tankman   
2016-01-03 18:03   
Its very good solution, however this lagging force me to only disable them for good. On vanilla vehicles they work normal. Is this related to proxies?
(0003477)
reyhard   
2016-01-03 18:18   
number of render targets. hatchback has same issue since it has 3 pips