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0001688USAF[All Projects] Generalpublic2016-01-02 05:552016-01-06 16:59
Matosh 
reyhard 
noneminoralways
closedwon't fix 
 
 
No
1.54
No
N/A
0001688: M1A1 & M1A2 TUSK Gunner M2 HMG muzzle flash on last round
Last round from gunner controlled M2 HMG triggers muzzle flash on coax gun.

US Army Desert:
M1A1SA (TUSK I) - rhsusf_m1a1aim_tuski_d
M1A2SEPv1 (TUSK I) - rhsusf_m1a2sep1tuskid_usarmy
M1A2SEPv1 (TUSK II) - rhsusf_m1a2sep1tuskiid_usarmy
 
US Army Woodland:
M1A1SA (TUSK I) - rhsusf_m1a1aim_tuski_wd
M1A2SEPv1 (TUSK I) - rhsusf_m1a2sep1tuskiwd_usarmy
M1A2SEPv1 (TUSK II) - rhsusf_m1a2sep1tuskiiwd_usarmy

1. Make sure it's night time.
2. Get one of the above mentioned tank.
3. Enter it as a gunner.
4. Switch to M2 HMG.
5. Be in third person view.
6. Look at the front side of a coax gun and M2 HMG.
7. Spend 99 of 100 rounds so you're left with only 1.
8. Focus on coax gun.
9. Fire the M2.
10. Notice the coax gun muzzle flash.
@RHSUSAF (v0.4.0.1)
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jpg 1.jpg (57,248) 2016-01-02 05:55
https://feedback.rhsmods.org/file_download.php?file_id=786&type=bug
jpg

jpg 2.jpg (54,975) 2016-01-02 05:55
https://feedback.rhsmods.org/file_download.php?file_id=787&type=bug
jpg
Issue History
2016-01-02 05:55MatoshNew Issue
2016-01-02 05:55MatoshFile Added: 1.jpg
2016-01-02 05:55MatoshFile Added: 2.jpg
2016-01-02 11:01RedPhoenixNote Added: 0003446
2016-01-02 11:14MatoshNote Added: 0003447
2016-01-06 16:59reyhardNote Added: 0003511
2016-01-06 16:59reyhardStatusnew => closed
2016-01-06 16:59reyhardAssigned To => reyhard
2016-01-06 16:59reyhardResolutionopen => won't fix

Notes
(0003446)
RedPhoenix   
2016-01-02 11:01   
So the muzzle stays while reloading?

Or what exactly is the issue?
(0003447)
Matosh   
2016-01-02 11:14   
As soon as you pop off last round from the .50 caliber ammo belt, it triggers muzzle flash on coax gun which then quickly disappears.

It does not stay while reloading.
(0003511)
reyhard   
2016-01-06 16:59   
guess it's arma thing, couldn't fix that