RHS Feedback - AFRF |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001656 | AFRF | [All Projects] General | public | 2015-12-27 13:48 | 2015-12-27 16:31 |
|
Reporter | 7ftnick | |
Assigned To | reyhard | |
Priority | none | Severity | tweak | Reproducibility | have not tried |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.54 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
|
Summary | 0001656: Target lead status feedback to the player. |
Description | Maybe a hint or something that will signal when a target lead is activated or dropped.
If there is an indication present, an explanation about it in the manual or wiki. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2015-12-27 13:48 | 7ftnick | New Issue | |
2015-12-27 14:05 | 7ftnick | Note Added: 0003354 | |
2015-12-27 14:08 | reyhard | Note Added: 0003355 | |
2015-12-27 14:12 | 7ftnick | Note Added: 0003356 | |
2015-12-27 14:16 | reyhard | Note Added: 0003357 | |
2015-12-27 14:16 | reyhard | Note Edited: 0003357 | bug_revision_view_page.php?bugnote_id=3357#r1885 |
2015-12-27 14:18 | reyhard | Note Edited: 0003357 | bug_revision_view_page.php?bugnote_id=3357#r1886 |
2015-12-27 14:24 | 7ftnick | Note Added: 0003358 | |
2015-12-27 14:29 | 7ftnick | Note Added: 0003359 | |
2015-12-27 14:30 | 7ftnick | Note Edited: 0003359 | bug_revision_view_page.php?bugnote_id=3359#r1888 |
2015-12-27 14:44 | redux | Note Added: 0003360 | |
2015-12-27 14:50 | redux | Note Edited: 0003360 | bug_revision_view_page.php?bugnote_id=3360#r1890 |
2015-12-27 14:52 | 7ftnick | Note Added: 0003361 | |
2015-12-27 15:26 | redux | Note Edited: 0003360 | bug_revision_view_page.php?bugnote_id=3360#r1891 |
2015-12-27 15:31 | 7ftnick | Note Added: 0003362 | |
2015-12-27 15:39 | redux | Note Edited: 0003360 | bug_revision_view_page.php?bugnote_id=3360#r1895 |
2015-12-27 16:31 | reyhard | Status | new => closed |
2015-12-27 16:31 | reyhard | Assigned To | => reyhard |
2015-12-27 16:31 | reyhard | Resolution | open => no change required |
Notes |
|
|
There is a black box on the HUD that sais АСЦ (ATL) but underneath there is another one that always sais ВЫКЛ (Off) even when target lead engaged it does not change. |
|
|
|
ацс = автосопровождение цели - this is for automated target tracking. use + on numpad to last view mode & hold lase key for more than 1 sec to start target tracking |
|
|
|
Yes, the lead itself is working. I am just saying there is no HUD indication that it is turned on. I can only find out when I shoot if it is on or not. |
|
|
(0003357)
|
reyhard
|
2015-12-27 14:16
(edited on: 2015-12-27 14:18) |
|
lead != automated target tracking. I just want to clarify what that ASC box mean & that it changes VKL once last optic mode is cycled to.
https://www.youtube.com/watch?v=7-ia7th5z4A [^]
As for lead indicator, we will think about some UI element for it
|
|
|
|
Okay I see it actually tracks the vehicle for you. This is great.
I thought it was actually suppose to shoot the shell predicting the vehicles direction. |
|
|
(0003359)
|
7ftnick
|
2015-12-27 14:29
(edited on: 2015-12-27 14:30) |
|
What is the Z key ? What does that switch do ?
P.s
I see how it works now thanks for the video.
|
|
|
(0003360)
|
redux
|
2015-12-27 14:44
(edited on: 2015-12-27 15:39) |
|
|
|
|
Да да, уже разобрались с автосопровождением. А если Z нажимать там тумблер есть "Серия" и "выкл" для чего это ? |
|
|
|
Ye this can be closed now. |
|