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0001415AFRF[All Projects] Generalpublic2015-11-28 20:252017-05-31 00:47
Shaftoe 
reyhard 
nonemajorhave not tried
closedsuspended 
 
 
No
1.52
No
0001415: Shilka issues (Speed, No gunner night vision,low tower turn rate,no gunner's navigation, reload rate) | Проблемы с СЗУ "Шилка"
Main and only one RF mobile AA system now is below conditions to serve as faction main AA unit.

-Shilka has poor speed on road. This makes fast deployments unreal. I suggest to improve it's maximal speed 1.5-2 times.

-It has too low tower rotation speed, so I have to increase mosue sensibility to level that makes my mouse unworthy in other combat situations.

-Gunner now has no night vision (absolutely, and how player supposed to hund down enemy aircraft at nigh?)

-Gunner now has no navigation sustem to quickl check directions and understand driver normally.

-Shilka has bad reload rate. This is too long for specialized AA vehicle. I suggest you to make it a bit faster.


Шилка не соответствует требованиям к основному юниту ПВО фракции

1) Она слишком медленная и не может быстро добраться до места, где она нужнее всего.

2) Скорость вращения башни настолько маленькая, что лично мне пришлось увеличивать чувствительность мыши, чтобы ДОГНАТЬ быстро летящий вертолет. Такое изменение значительно повлияло на мои возможности в пехотном бою... в худшую сторону. Пожалуйста, увеличьте скорость вращения башни.

3) У стрелка нет ночного видения (у Т90 тоже нет), так что ночные бои становятся почти невозможны. Будьте добры добавить зенитке ПНВ для работы ночью. XXI век на дворе.

4)У стрелка нет навигации, что не позволяет эффективно координировать направления с водителем и прочими силами. Неплохо бы добавить все необходимые навигационные направляющие.

5) Скорость перезарядки шилки слишком низкая. Это затрудняет работу по вражеской авиации, особенно если учитывать, что зачастую она одна на всю фракцию.


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Issue History
2015-11-28 20:25ShaftoeNew Issue
2015-11-29 12:37Bad TankmanNote Added: 0002869
2015-11-29 12:38Bad TankmanNote Edited: 0002869bug_revision_view_page.php?bugnote_id=2869#r1342
2015-11-29 12:40Bad TankmanNote Edited: 0002869bug_revision_view_page.php?bugnote_id=2869#r1343
2015-11-29 12:46Bad TankmanNote Edited: 0002869bug_revision_view_page.php?bugnote_id=2869#r1344
2015-11-30 18:57ShaftoeNote Added: 0002874
2015-11-30 18:58ShaftoeNote Edited: 0002874bug_revision_view_page.php?bugnote_id=2874#r1352
2015-12-01 11:06Bad TankmanNote Added: 0002878
2015-12-01 11:08Bad TankmanNote Edited: 0002878bug_revision_view_page.php?bugnote_id=2878#r1354
2015-12-01 11:08Bad TankmanNote Edited: 0002878bug_revision_view_page.php?bugnote_id=2878#r1355
2016-05-11 00:52SnapNote Added: 0004418
2016-05-11 00:53SnapNote Edited: 0004418bug_revision_view_page.php?bugnote_id=4418#r2803
2016-05-11 00:53SnapNote Edited: 0004418bug_revision_view_page.php?bugnote_id=4418#r2804
2016-05-11 00:54SnapNote Edited: 0004418bug_revision_view_page.php?bugnote_id=4418#r2805
2016-05-11 00:54SnapNote Edited: 0004418bug_revision_view_page.php?bugnote_id=4418#r2806
2017-05-24 13:03SemNote Added: 0006229
2017-05-31 00:47reyhardStatusnew => closed
2017-05-31 00:47reyhardAssigned To => reyhard
2017-05-31 00:47reyhardResolutionopen => suspended

Notes
(0002869)
Bad Tankman   
2015-11-29 12:37   
(edited on: 2015-11-29 12:46)
OK there is few things i can write you.
- nighvision was introduced on M2 variant (if i'm not mistaken - more anti-infantry version) BUT it not switch this vehicle off from night operations - it have powerfull radar able to detect and auto track targets (AIR) and its cannons are very effective to 2-3KM and sometimes more (depend of weather condtitions but take in account its dispersion).
- about turret speed - its good question - when it rotates turret by tracking target (not manually by gunner) it have very high speed of it, but manually with stabilisation is slower, again without stabilisation is faster - my suggest is same as ticket author - increase 1,5 times rotation speed.
- Vehicle itself isnt too fast, but operated by skilled driver can be moved very fast - i driven it 4 or 6 times and when you use transmission properly, it accelerate very fast (like T-80 now). So increasing speed a LITTLE is good idea.
- Reloading is something that i cannot understand - it design is very odd - RHS team imitate it very good - there is four cannons - ammo belts are stored in front part of the turret, and to reload it, you must pull off all 4 belts (without ammo) and pull in 4 new belts from ammo storage in 4 cannons again. Its time consuming even for trained crew - i have done this by myself and it isnt designed best :) Reloading time is realistic enough. Advantage is veeeeery big fire rate - if you would see this in action.... empty shells is flying non-stop from shell ejection "barrels"... beautiful image :)

PS:
Old memories are back:
https://www.youtube.com/watch?v=7fYJxNGfdQ4 [^]
Still hearing this engine :)

(0002874)
Shaftoe   
2015-11-30 18:57   
(edited on: 2015-11-30 18:58)
About night vision... I suggest to add this to help people shot down enemy aircraft at night.

The radar is almost useless now. You could make Shilka M2 instead of this. Now in the night time it's AA capabilities are very limited.

Also, it would be great if you will increase it's optics zoom. Increase at least slightly, because modes 1 and 2 are almost the same.


Проще говоря... Сейчас она в темной ночи никого не поймает... Кроме уж совсем плохих пилотов. Без ночного видения все очень печально. Думаю, равняться на самых опытных игроков - не выход. Если в команде ночью нет отличного зенитчика, то гореть будет эта ваша шилка и все кто рядом с ней.

(0002878)
Bad Tankman   
2015-12-01 11:06   
(edited on: 2015-12-01 11:08)
Applying M2 variant would be good idea, but remember, its mostly anti-infantry vehicle. They cant add zoom or night vision, beacuse real vehicle dont have it (stock version). My suggestion is what i mentioned before + eventually increase view distance for AI gunners and commander.

(0004418)
Snap   
2016-05-11 00:52   
(edited on: 2016-05-11 00:54)
5.How i know, in ZSU charged 2000 shots. 520 in the each top guns, and 480 in the bottom. Fire limited only by heated barrels. Guns is cooled by water. Shooter chooses what guns shoot (one, two or all four) and look each gun heating. Before the end all 2000 shots recharging is not required. I think it would be better if there was a two guns with 520x2 magazines and 480x2 magazines (like a only top guns shooting half magazine, overheating, changed to bottom... reloading time = time to cooling guns)

насколько я знаю, в ЗСУ заряжено 2000 выстрелов. 520 в верхних пушках, по 480 в нижних. Ограничивает стрельбу только нагрев стволов. каждая пушка охлаждается водой, а стрелок выбирает какие пушки будут стрелять. До окончания 2000 выстрелов перезарядка не требуется. Было бы лучше, если бы было 2 режима стрельбы: только верхние пушки с двумя магазинами по 520 и только нижние с 2 по 480. Перезарядка магазина симулирует время охлаждения пушек.

(0006229)
Sem   
2017-05-24 13:03   
Не знаю баг ли это, но Шилка выдерживает до 4ех попаданий БОПС в башню из танка М1А2 Абрамс КМП США