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0000132AFRF[All Projects] Generalpublic2015-01-09 01:242015-04-18 14:59
Albatross 
MistyRonin 
normalminorhave not tried
closedunable to reproduce 
0.3.5 
0.3.7 
0000132: RPG-26 gunner causes AI to move on spawn
When an RPG-26 gunner is in proximity to a BTR, the soldier and the BTR move around on spawn. Nearby AI will also sometimes move around. Deleting the RPG-26 gunner or changing him to the RShG-2 gunner will stop the AI from moving uncontrollably.
Put down an MSV RPG-26 gunner and a BTR-70 as single units.
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Issue History
2015-01-09 01:24AlbatrossNew Issue
2015-01-09 01:25AlbatrossNote Added: 0000352
2015-01-09 01:47MistyRoninNote Added: 0000353
2015-01-09 01:47MistyRoninAssigned To => MistyRonin
2015-01-09 01:47MistyRoninStatusnew => acknowledged
2015-01-09 02:02AlbatrossNote Added: 0000354
2015-01-21 12:40MistyRoninProduct Version => 0.3.5
2015-01-21 12:40MistyRoninTarget Version => 0.3.6
2015-02-27 22:42Soul_AssassinTarget Version0.3.6 => 0.3.7
2015-03-01 04:05MistyRoninNote Added: 0000848
2015-03-01 04:05MistyRoninStatusacknowledged => feedback
2015-04-18 14:59Soul_AssassinStatusfeedback => closed
2015-04-18 14:59Soul_AssassinResolutionopen => unable to reproduce

Notes
(0000352)
Albatross   
2015-01-09 01:25   
Have not tested extensively with other AI combinations besides the BTR.
(0000353)
MistyRonin   
2015-01-09 01:47   
So what you are trying to say is that RPG-26 infantrymen don't have enough ammo and they go to the next vehicle to grab it.

Right. We'll look into it.

Thanks for the report :)
(0000354)
Albatross   
2015-01-09 02:02   
Could be that! Although the BTR moves as well.
(0000848)
MistyRonin   
2015-03-01 04:05   
Does it still happens?