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IDProjectCategoryView StatusDate SubmittedLast Update
0006066AFRF[All Projects] Generalpublic2020-12-16 02:002020-12-16 15:12
Reportertonimontana0328 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0006066: Pop out smoke on russian and blufor tanks is not rendered at a distance
DescriptionThe Pop out some is almost never rendered at longer range in multiplayer. This is even the case if you are full zoomed in a tank gun or helicopter camera. The vannila smoke does not have this problem on vannila vics.
TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 version2.00
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

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-  Notes
(0011356)
reyhard (administrator)
2020-12-16 08:34

Can you post some pictures or videos showing that issue? What Particle Effects settings are you using in Video Options? What distance are we talking about? Can you provide .rpt
(0011357)
Lukegotjellyfish (reporter)
2020-12-16 12:15
edited on: 2020-12-16 14:33

From a quick test in Editor VR: If the (M1A2 at least but I'd assume all vehicles with rhsusf_weap_M250) is past either the overall or object distance, the smoke is deployed but doesn't produce a sound or smokescreen.

It seems like with base game vehicles the smoke is deployed when the vehicle enters your view distance, at least in this circumstance. I have a server that I will try to test it on too.

Edit:
 New video showing most RHS smoke launchers:
  https://youtu.be/ZzCE4FXG3CY [^]

Edit 2: Works the same on servers

Used:
 [c, "rhsusf_weap_M250"] call BIS_fnc_fire; //M1A2
 [d, "SmokeLauncher"] call BIS_fnc_fire; //M2A4
 [e, "SmokeLauncher"] call BIS_fnc_fire; //T-140K
 [f, "rhsusf_weap_M6"] call BIS_fnc_fire; //M1134
 [g, "rhs_weap_902a"] call BIS_fnc_fire; //T-72B obr. 1985g
 [h, "rhsusf_weap_M259"] call BIS_fnc_fire; //M113A3
 [i, "rhsusf_weap_M257"] call BIS_fnc_fire; //M1A1FEP
 [j, "rhsusf_weap_M257_8"] call BIS_fnc_fire; //M1117 ASV
 [k, "rhs_weap_902b"] call BIS_fnc_fire; //T-90 Obr. 1992g


https://youtu.be/hMh-_sTOiW4 [^]

(0011358)
tonimontana0328 (reporter)
2020-12-16 15:12

Yea i think it could be what Lukegotjellyfish. On top of the the rhs smoke seems to fade extremly quickly like its mostly gone after 15 seconds.

- Issue History
Date Modified Username Field Change
2020-12-16 02:00 tonimontana0328 New Issue
2020-12-16 08:34 reyhard Note Added: 0011356
2020-12-16 08:34 reyhard Assigned To => reyhard
2020-12-16 08:34 reyhard Status new => feedback
2020-12-16 12:15 Lukegotjellyfish Note Added: 0011357
2020-12-16 13:17 Lukegotjellyfish Note Edited: 0011357 View Revisions
2020-12-16 13:19 Lukegotjellyfish Note Edited: 0011357 View Revisions
2020-12-16 14:33 Lukegotjellyfish Note Edited: 0011357 View Revisions
2020-12-16 15:12 tonimontana0328 Note Added: 0011358
2020-12-16 15:12 tonimontana0328 Status feedback => new


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