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IDProjectCategoryView StatusDate SubmittedLast Update
0005771USAFGeneralpublic2020-06-26 04:462020-07-26 14:06
ReporterThoreaufare 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.5.3 
Summary0005771: DUKE system does not work on dedicated server
DescriptionThe DUKE system used on a select number of RHSUSAF vehicles does not work on a dedicated server. This appears to be due to the use of enableSimulationGlobal in the duke_jammer function.

The DUKE system appears to work in singleplayer and when the player is the host of a local multiplayer server (non-dedicated). This makes sense since the player would be the server in both of these cases, where enableSimulationGlobal is sufficient.

A suggested fix is to update the duke_jammer function to remoteExec the enableSimulationGlobal command on the server. I'm uncertain if this is the most performance friendly option, but the main loop of the duke_jammer only runs every 0.5 seconds so it may be acceptable.
Steps To Reproduce1. Load up the duke_test_vanilla_MP mission on a dedicated server. (Make sure you are logged in as admin)

2. Start the mission and place a Large IED.

3. Get into the MRAP and enable the DUKE system. Confirm that it says DUKE online.

4. Scroll and touch-off the IED you placed. Notice how it explodes and that the DUKE system did not prevent it from exploding.

In the mission I've provided, I have made a variant of the duke_jammer function that uses remoteExec for the enableSimulationGlobal command. To see how this results in the intended behavior do the following:

1. Restart or reload the mission.

2. Place down a large IED.

3. Get into the MRAP.

4. Use the debug console to locally run the duke_test_2.sqf script included with the mission. (execVM "duke_test_2.sqf") Notice that the systemchat shows that simulation has been disabled for the IED.

5. Scroll wheel and attempt to touch-off the IED. Notice that the IED does not explode.

6. Drive approximately 50 meters away. Notice how the IED then explodes, as intended.
Additional InformationRelevant RPT file: https://pastebin.com/dx2A8Uqw [^]

Video showcasing behavior: https://youtu.be/1R2aZ53Ne3c [^]

TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 version1.98
Did you used any other mod when the error occurred?No
Which mods?
Attached Files? file icon duke_test_vanilla_MP.Stratis.pbo [^] (17,401 bytes) 2020-06-26 04:46

- Relationships

-  Notes
(0010880)
reyhard (administrator)
2020-07-26 14:06

https://community.bistudio.com/wiki/enableSimulationGlobal [^] It's suggested to run it only on server so I guess that's the only correct way anyway. enableSimulationGlobal is only launched once per ied detection so it shouldn't cause too much problems. If you have a chance, please try it with couple people and let me know if it's somewhat problematic. Thanks for the tip - it should be hopefully resolved in next patch.

- Issue History
Date Modified Username Field Change
2020-06-26 04:46 Thoreaufare New Issue
2020-06-26 04:46 Thoreaufare File Added: duke_test_vanilla_MP.Stratis.pbo
2020-07-26 14:06 reyhard Note Added: 0010880
2020-07-26 14:06 reyhard Status new => resolved
2020-07-26 14:06 reyhard Fixed in Version => 0.5.3
2020-07-26 14:06 reyhard Resolution open => fixed
2020-07-26 14:06 reyhard Assigned To => reyhard


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