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IDProjectCategoryView StatusDate SubmittedLast Update
0004762USAF[All Projects] Generalpublic2018-12-20 06:512019-02-11 22:04
Assigned Toreyhard 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004762: Multiplayer FCS accuracy bug finally has been found out (EN/RU)
DescriptionFor quite a long time, players were worried about a bug with bad accuracy of tanks equipped with advanced FCS. The shot of the tank took place with a significant deviation from the target in both vertical and horizontal. After extensive testing, we managed to find out that the problem is the presence of another player on the driver's seat. If the driver-player is with the gunner, the gun will not hit the target. If the driver leaves the tank, and the gunner sits on the driver (or another seat), and then returns to gunner, the FCS system will be “re-launched” and the tank will start to shoot accurate again, but if the other player sits again in the driver's position, the accuracy will broke again.
Довольно продолжительное время игроков волновал баг с плохой точностью у танков, оснащенных продвинутыми СУО. Выстрел танка проходил со значительным отклонением от цели в вертикальном и горизонтальном положении. После продолжительных испытаний, нам удалось выяснить что проблемой является присутствие другого игрока на месте водителя. Если игрок-водитель находится в танке вместе со стрелком, то пушка не будет попадать в цель. Если водитель покинет танк, а стрелок сядет на водителя (или другой слот), а затем вернется на стрелка, то система СУО будет "запущена" заново и танк снова начнёт точно стрелять, однако если другой игрок снова сядет на место водителя, то точность опять испортится.
Steps To Reproduce1. Go to MP
2. Take a certain vehicle with advanced FCS.
3. Place your friend to the driver seat, take gunner position.
4. Shoot at long distance.

[1.Зайдите в мультиплеер.
 2.Возьмите определенную технику с продвинутой СУО.
 3.Посадите друга на место водителя, сядьте на стрелка.
 4.Стреляйте на дальнюю дистанцию.]

How to fix in-game:
 1.Driver player leaves the tank.
 2.Change the position (driver or commander, you must leave gunner to reboot FCS)
 3.Go back to gunner. Shoot.
 4.If second player returns to the driver, the accuracy will broke again.

[1.Водитель покидает танк.
 2.Смените позицию (на водителя или командира, неважно, нужно покинуть место стрелка чтобы СУО перезагрузилось.
 3.Вернитесь на место стрелка, стреляйте.
 4.Если второй игрок вернется на водителя, точность снова сломается.]
Additional InformationThis bug is quite old and was active in multiplayer on several versions of ArmA and RHS mod.
The bug was detected when playing on different servers with different additional mods, as well as on servers without other mods other than RHS, as well as on our own server without other than RHS mods.

Known broken vehicles list:
Abrams (all versions)
T-72B3 (2012&16)
T-90A (including not Sosna-U sights. Default sights broken too)
T-80 (thermal FCS versions only)
BMP-3/BMD-4 (advanced FCS versions 100mm main cannon only, autocannon is OK)

In addition to the main gun, the accuracy of the coaxial machine gun also breaks. We know that the machine gun of the Abrams tank works bad, but we don’t know about the rest of the vehicles, as we didn't tested them.
Этот баг существует уже достаточно давно и был замечен на нескольких версиях Армы и мода РХС.
Баг был замечен при игре на нескольких разных серверах как с другими модами помимо РХС, так и на серверах без них, а также на собственном сервере без доп. модов помимо РХС.

Известная сломанная техника:
Абрамс (все версии)
Т-72Б3 (2012&16)
Т-80 (те, что имеют продвинутое СУО с тепловизором.)
БМП-3/БМД-4 (версии с СУО. Сломано основное 100мм орудие, автопушка работает нормально)
Помимо основного орудия ломается также точность спаренных пулемётов. Нам точно известно, что ломаются пулемёты у танков Абрамс, но мы не знаем об остальной техники так как не тестировали.

Видео тестов (test videos)
https://www.youtube.com/watch?reload=9&v=WKBsWsqkTxw&feature=youtu.be [^]

https://www.youtube.com/watch?v=0yja-itEhHA&feature=youtu.be [^]
TagsNo tags attached.
Is it a wish/request?No
Arma 3 version1.84
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
reyhard (administrator)
2018-12-20 08:56

Post your server /mission settings. Is battleeye enabled? Any other mods involved? Rpt could be useful too
CourieR21 (reporter)
2018-12-20 09:05

Tried with battleeye off and on, tried with other mods (mainly CUP maps) but bug working without any too. I'll try to get settings and rpt later from my friends.

(Also we found the same trouble on another vehicle from another mod where driver player causes gun to shake violently during fire. Same steps to reproduce working on it.)
reyhard (administrator)
2018-12-20 09:10

what kind of server are you using? windows/linux?
CourieR21 (reporter)
2018-12-20 11:03

 Not sure about other servers, i'll check later if there are some on Linux.
reyhard (administrator)
2018-12-20 11:49

ok, most of the time I've seen that players had issue with that because "animateSource" was blocked from remote execution by server admins or mission makers. Few mods are also making restrictions for remoteExec (like i.e. exile)
CourieR21 (reporter)
2018-12-20 12:34

I'm interested what will be done with this issue. Tanks in multiplayer became useless. Will the bug be fixed or should we forget about crew gameplay?
reyhard (administrator)
2018-12-20 15:27

If it's working and it's server or mod conflict then little. If it's something with remoteexec then I might investigate what is wrong
Liquid (reporter)
2019-01-14 13:18
edited on: 2019-01-14 13:26

>> ok, most of the time I've seen that players had issue with that because "animateSource" was blocked from remote execution by server admins or mission makers.
Should it be available by default?
https://community.bistudio.com/wiki/Arma_3_CfgRemoteExecCommands [^]
There is no animateSource in the list.
On BIKI there is also comment that this list was deprecated in 1.50

Should it be added manually by addons or missions? Why only RHS_* functions whitelisted in CfgRemoteExec and not required commands?

redux (reporter)
2019-02-11 22:04


- Issue History
Date Modified Username Field Change
2018-12-20 06:51 CourieR21 New Issue
2018-12-20 07:01 CourieR21 Steps to Reproduce Updated View Revisions
2018-12-20 08:22 CourieR21 Description Updated View Revisions
2018-12-20 08:56 reyhard Note Added: 0008853
2018-12-20 08:56 reyhard Assigned To => reyhard
2018-12-20 08:56 reyhard Status new => feedback
2018-12-20 09:05 CourieR21 Note Added: 0008854
2018-12-20 09:05 CourieR21 Status feedback => new
2018-12-20 09:10 reyhard Note Added: 0008855
2018-12-20 09:10 reyhard Status new => feedback
2018-12-20 11:03 CourieR21 Note Added: 0008856
2018-12-20 11:03 CourieR21 Status feedback => new
2018-12-20 11:49 reyhard Note Added: 0008857
2018-12-20 11:49 reyhard Status new => feedback
2018-12-20 12:34 CourieR21 Note Added: 0008858
2018-12-20 12:34 CourieR21 Status feedback => new
2018-12-20 15:27 reyhard Note Added: 0008859
2018-12-20 15:27 reyhard Status new => feedback
2019-01-14 13:18 Liquid Note Added: 0008894
2019-01-14 13:26 Liquid Note Edited: 0008894 View Revisions
2019-02-11 22:04 redux Note Added: 0008939

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