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IDProjectCategoryView StatusDate SubmittedLast Update
0004418USAF[All Projects] Generalpublic2018-08-19 15:392018-09-28 19:14
Reporterfire-39_1 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityalways
StatusclosedResolutionsuspended 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004418: New MH-6 flight model
DescriptionThe new changes to the MH-6 flight model makes it nearly impossible to auto rotate in standard flight model. Increasing collective to slow decent does nothing.

Also tested with UH-60 and while it is possible because its a much tougher bird, it does sustain considerable damage.

The problem I and others from my group are having in both helicopters is that the collective no longer functions once the engine has failed.
Steps To Reproduceplace MH-6 in editor
place Zeus module
gain sufficient speed and altitude
disable engine via Achilles
crash and burn
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.84
Did you used any other mod when the error occurred?Yes
Which mods?CBA, Achilles (to facilitate engine failure)
Attached Files

- Relationships

-  Notes
(0008213)
reyhard (administrator)
2018-08-19 16:03

Can you compare it with melb stand alone mod? There were no changes to sfm recently so perhaps it's mod conflict?
(0008214)
fire-39_1 (reporter)
2018-08-19 16:38

melb standalone also has this problem however this was also tested with uh-60 and that seems broken as well.
(0008215)
reyhard (administrator)
2018-08-19 17:10

Do you know when it started to happen? Can you try if there is a heli which is not broken?
(0008217)
fire-39_1 (reporter)
2018-08-19 18:35

It started to happen after the last update. also tested with all RHS helis:

Worked correctly
CH-47
MI-24
MI-28
KA-52

Did not work:
AH-64
MELB's
AH-1
UH-1
UH-60
CH-53
MI-8
KA-60
(0008218)
reyhard (administrator)
2018-08-19 18:54
edited on: 2018-08-19 18:55

Arma update or RHS update? Could you check if it's happening with ONLY RHS loaded? I cannot reproduce that bug on my end

(0008219)
fire-39_1 (reporter)
2018-08-19 19:02

RHS update, and the only mod i have loaded is Achilles, idk how i would test an eng failure with out it.
(0008221)
reyhard (administrator)
2018-08-19 19:08

But you said MELB is not working either?

you can test it without CBA & Achilles by typing in debug console following code

cameraon sethipointDamage ["HitEngine",1"];
cameraon sethipointDamage ["HitEngine2",1"];
(0008222)
fire-39_1 (reporter)
2018-08-19 19:25

Not sure how debug works i copy pated your code and pressed local exec and/or push enter and nothing happens. I am in the editor so there is no global or server exec.
(0008223)
reyhard (administrator)
2018-08-19 20:49

There was typ, sorry. It should be setHitpointDamage
(0008224)
Toshi (reporter)
2018-08-19 21:01

Video of issue

https://youtu.be/X8ae2ED06cc [^]
(0008225)
TrainDoctor (reporter)
2018-08-19 21:04
edited on: 2018-08-19 21:07

Try placing a helo with crew in the editor, then place an infantry unit and make them the player and give them the variable name "p1", place a game-master module and make the owner be "p1". (This is just give you access to zeus.)
Now put the following lines into the unit of the helicopter.

setHitpointDamage ["HitEngine",1"];
setHitpointDamage ["HitEngine2",1"];

This should ensure that the helo sustains the needed damage so make sure to place it a ways up so that you can remote control before the helo crashes.
(This is dependent upon ares/achilles so make sure to add all objects to zeus so that you can remote control the pilot. Alternatively you can just make the player the pilot and skip the zeus module portion.)

(0008229)
Toshi (reporter)
2018-08-20 01:07

I need to make a correction for my video. After playing with the helo more I was successful with autorotations. The angles have just changed from what I have been used to.

- Issue History
Date Modified Username Field Change
2018-08-19 15:39 fire-39_1 New Issue
2018-08-19 16:03 reyhard Note Added: 0008213
2018-08-19 16:03 reyhard Assigned To => reyhard
2018-08-19 16:03 reyhard Status new => feedback
2018-08-19 16:38 fire-39_1 Note Added: 0008214
2018-08-19 16:38 fire-39_1 Status feedback => new
2018-08-19 17:10 reyhard Note Added: 0008215
2018-08-19 17:10 reyhard Status new => feedback
2018-08-19 18:35 fire-39_1 Note Added: 0008217
2018-08-19 18:35 fire-39_1 Status feedback => new
2018-08-19 18:53 reyhard Severity major => minor
2018-08-19 18:54 reyhard Note Added: 0008218
2018-08-19 18:54 reyhard Status new => feedback
2018-08-19 18:55 reyhard Note Edited: 0008218 View Revisions
2018-08-19 19:02 fire-39_1 Note Added: 0008219
2018-08-19 19:02 fire-39_1 Status feedback => new
2018-08-19 19:08 reyhard Note Added: 0008221
2018-08-19 19:08 reyhard Status new => feedback
2018-08-19 19:25 fire-39_1 Note Added: 0008222
2018-08-19 19:25 fire-39_1 Status feedback => new
2018-08-19 20:49 reyhard Note Added: 0008223
2018-08-19 20:50 reyhard Status new => feedback
2018-08-19 21:01 Toshi Note Added: 0008224
2018-08-19 21:04 TrainDoctor Note Added: 0008225
2018-08-19 21:05 TrainDoctor Note View State: 0008225: private
2018-08-19 21:05 TrainDoctor Note View State: 0008225: public
2018-08-19 21:07 TrainDoctor Note Edited: 0008225 View Revisions
2018-08-19 21:07 TrainDoctor Note Edited: 0008225 View Revisions
2018-08-20 01:07 Toshi Note Added: 0008229
2018-09-28 19:13 reyhard Status feedback => closed
2018-09-28 19:14 reyhard Resolution open => suspended


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