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IDProjectCategoryView StatusDate SubmittedLast Update
0004283Server[All Projects] Generalpublic2018-08-11 19:192018-08-12 10:00
ReporterEl Rabito 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Summary0004283: Damaged fuel tanks cause server/client thread "spam"
DescriptionI use RHS in Exile and while searching for performance hogs i stumbled upon this.

I spawn vehicles with random damaged hitpoints on server start, and if i do this with RHS vehicles they cause a big amount of additional threads for server/client.

Arma 3 vehicles only: 23 client threads / 25 server threads
Arma + RHS vehicles: 100+ client threads / 100 + server threads.
Arma + RHS vehicles (undamaged fuel tanks): 50 client threads / 50 server threads

I tried the same with Arma 3 vehicle and they don't produce any threads for client/server at all as you see above. I excluded "hitfuel" to test the impact and the threads go down to 50/50 (same amount of vehicles,restart after spawning the vehicles).
Steps To ReproduceSpawn vehicles with hitpoint damage "hitfuel"
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- Issue History
Date Modified Username Field Change
2018-08-11 19:19 El Rabito New Issue
2018-08-12 10:00 reyhard Status new => resolved
2018-08-12 10:00 reyhard Resolution open => fixed
2018-08-12 10:00 reyhard Assigned To => reyhard


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