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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004283||Server||[All Projects] General||public||2018-08-11 19:19||2018-08-12 10:00|
|Summary||0004283: Damaged fuel tanks cause server/client thread "spam"|
|Description||I use RHS in Exile and while searching for performance hogs i stumbled upon this.|
I spawn vehicles with random damaged hitpoints on server start, and if i do this with RHS vehicles they cause a big amount of additional threads for server/client.
Arma 3 vehicles only: 23 client threads / 25 server threads
Arma + RHS vehicles: 100+ client threads / 100 + server threads.
Arma + RHS vehicles (undamaged fuel tanks): 50 client threads / 50 server threads
I tried the same with Arma 3 vehicle and they don't produce any threads for client/server at all as you see above. I excluded "hitfuel" to test the impact and the threads go down to 50/50 (same amount of vehicles,restart after spawning the vehicles).
|Steps To Reproduce||Spawn vehicles with hitpoint damage "hitfuel"|
|Tags||No tags attached.|
|2018-08-11 19:19||El Rabito||New Issue|
|2018-08-12 10:00||reyhard||Status||new => resolved|
|2018-08-12 10:00||reyhard||Resolution||open => fixed|
|2018-08-12 10:00||reyhard||Assigned To||=> reyhard|
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