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IDProjectCategoryView StatusDate SubmittedLast Update
0002705USAF[All Projects] Generalpublic2016-10-09 06:352021-07-31 19:13
Reporterjimbob 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002705: Enabled module on dedicated server and clients without the mod can still connect.
DescriptionJust as the title states. I am running a windows dedicated server and have the mod enabled in the startup as normal -mod=@RHSUSAF and the mod works great! no issues!! except people without the mod can still join the server verify signatures is "2" and if Im in the good ole AH1z and pewpew their azz they dont know I was even there the just randomly die and ragequit.
Steps To Reproducerestart server with the mod folder in the server root directory and -mod=@RHSUSAF in the .bat oh, AFRF does the same thing too!
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.62
Did you used any other mod when the error occurred?No
Which mods?AHRF, USAF Possibly more
Attached Files? file icon TADST_config.cfg [^] (1,593 bytes) 2016-10-09 17:23
? file icon arma3server3_2016-10-08_22-01-55.rpt [^] (1,557,615 bytes) 2016-10-09 17:34

- Relationships

-  Notes
(0005396)
reyhard (administrator)
2016-10-09 17:11

provide server.cfg & server .rpt file please
(0005397)
jimbob (reporter)
2016-10-09 17:35

the .rpt with the clients that were being disconnected is too large for this bug tracker. but this one is the next restart, so all settings are the same.
(0005398)
reyhard (administrator)
2016-10-09 18:13


onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files
onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files

try this.
(0005399)
jimbob (reporter)
2016-10-09 21:28

OK, will do, thank you!
(0005400)
jimbob (reporter)
2016-10-10 02:34
edited on: 2016-10-10 02:35

OK, Tried that and clients without the mod can still join, and load in then they get a nice memory exception and game crash. I guess technically it's a band-aid but I'm not keeping that in my config. No other module I run on any of my servers act in this manner. the game just acts normally and kicks the player and lists the reason and mods needed to join.

(0005401)
reyhard (administrator)
2016-10-10 09:25

did you downloaded server key from here? http://www.rhsmods.org/mod/1 [^] http://www.rhsmods.org/mod/2 [^]
(0005404)
jimbob (reporter)
2016-10-10 23:21

yes, of course.

- Issue History
Date Modified Username Field Change
2016-10-09 06:35 jimbob New Issue
2016-10-09 17:11 reyhard Note Added: 0005396
2016-10-09 17:11 reyhard Assigned To => reyhard
2016-10-09 17:11 reyhard Status new => feedback
2016-10-09 17:23 jimbob File Added: TADST_config.cfg
2016-10-09 17:34 jimbob File Added: arma3server3_2016-10-08_22-01-55.rpt
2016-10-09 17:35 jimbob Note Added: 0005397
2016-10-09 17:35 jimbob Status feedback => new
2016-10-09 18:13 reyhard Note Added: 0005398
2016-10-09 18:13 reyhard Status new => feedback
2016-10-09 21:28 jimbob Note Added: 0005399
2016-10-09 21:28 jimbob Status feedback => new
2016-10-10 02:34 jimbob Note Added: 0005400
2016-10-10 02:35 jimbob Note Edited: 0005400 View Revisions
2016-10-10 09:25 reyhard Note Added: 0005401
2016-10-10 23:21 jimbob Note Added: 0005404
2021-07-31 19:13 reyhard Status new => closed
2021-07-31 19:13 reyhard Resolution open => unable to reproduce


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