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IDProjectCategoryView StatusDate SubmittedLast Update
0000208AFRF[All Projects] Generalpublic2015-01-25 13:422015-02-27 22:45
ReporterCameronMcDonald 
Assigned Toreyhard 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.3.5 
Target Version0.3.6Fixed in Version0.3.6 
Summary0000208: BMD4 able to one-two punch with 2A70
DescriptionGents,

Before I start, let me know if I've got my facts mixed up here or if you've got sources that say otherwise.

Currently, you can fire a UOF17 shell through the BMD4's 2A70 cannon, then immediately elect to load a 9M117 ATGM which is available to fire 0000002:0000003 seconds later.

Wikipedia (reliable resource, I know) mentions that the autoloader in the BMD4 can maintain a rate of fire of 10 - 12 RPM. The time to load a 9M117 should be at least 5-6 seconds.

Note that this issue is only a problem when changing from UOF17 - 9M117 and vice versa. The reload time when firing a subsequent identical round of either nature appears to be correct.
Steps To Reproduce1. Place a BMD4 in the editor - take a spin as gunner.
2. Select the 2A70 cannon as your weapon of choice.
3. Switch from UOF17 to 9M117 - note the 3 seconds before the missile is ready. Switch back to UOF17 and note the same discrepancy.
Additional InformationThere is a config entry which needs to be bumped up to match the reload time of the rounds, but sadly, I can't remember which one it is.

If you need me to conduct further investigation, NBD.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
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- Issue History
Date Modified Username Field Change
2015-01-25 13:42 CameronMcDonald New Issue
2015-01-25 13:44 reyhard Status new => resolved
2015-01-25 13:44 reyhard Fixed in Version => 0.3.6
2015-01-25 13:44 reyhard Resolution open => fixed
2015-01-25 13:44 reyhard Assigned To => reyhard
2015-02-27 22:45 MistyRonin Target Version => 0.3.6


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