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0000776USAF[All Projects] Generalpublic2015-06-21 09:102015-06-23 13:42
Tibet4690 
reyhard 
normalmajoralways
resolvedfixed 
0.3.8 
0.3.9 
No
1.46
Yes
Mcc, blast core mods, dragonfyre, fir f16c.
0000776: M1 series turret ring armor.
Using 50 cal bmg, .408, and 12.7mm based weapons I am able to penitrate the turret ring of the M1 series. This results in the deaths of the gunner, loader, and commander.
Use any of the previously mentioned weapons and fire at the relative rear of the turret ring. Rounds will penitrate killing the crew stationed there.
AI seem to be able to hit this location with ease... very frustrating for human players.
No tags attached.
? 1.bmp (3,133,506) 2015-06-22 18:03
https://feedback.rhsmods.org/file_download.php?file_id=358&type=bug
? 2.bmp (3,133,506) 2015-06-22 18:03
https://feedback.rhsmods.org/file_download.php?file_id=359&type=bug
Issue History
2015-06-21 09:10Tibet4690New Issue
2015-06-22 12:37reyhardNote Added: 0001647
2015-06-22 12:37reyhardAssigned To => reyhard
2015-06-22 12:37reyhardStatusnew => feedback
2015-06-22 17:31Tibet4690Note Added: 0001654
2015-06-22 17:31Tibet4690Statusfeedback => new
2015-06-22 18:03TibetFile Added: 1.bmp
2015-06-22 18:03TibetFile Added: 2.bmp
2015-06-22 18:07Tibet4690Note Edited: 0001654bug_revision_view_page.php?bugnote_id=1654#r763
2015-06-22 20:32reyhardNote Added: 0001659
2015-06-22 22:08Tibet4690Note Added: 0001662
2015-06-22 22:13Tibet4690Note Edited: 0001662bug_revision_view_page.php?bugnote_id=1662#r765
2015-06-22 22:13Tibet4690Note Edited: 0001662bug_revision_view_page.php?bugnote_id=1662#r766
2015-06-22 22:25Tibet4690Note Added: 0001664
2015-06-22 22:41Tibet4690Note Added: 0001665
2015-06-23 13:42reyhardStatusnew => resolved
2015-06-23 13:42reyhardFixed in Version => 0.3.9
2015-06-23 13:42reyhardResolutionopen => fixed

Notes
(0001647)
reyhard   
2015-06-22 12:37   
unable to reproduce, can you post maybe pic with area I should point at?
(0001654)
Tibet4690   
2015-06-22 17:31   
(edited on: 2015-06-22 18:07)
Posted 2 screenshots to get you started, will post a video tonight when I can have humans occupy to tank.

Note: AI crew didn't die in the screenshots, only the gun was knocked out. But I promise you the video tonight will show without a question that rounds entering the turret at that angle are killing the crew.

(0001659)
reyhard   
2015-06-22 20:32   
could you record that video without mods?
(0001662)
Tibet4690   
2015-06-22 22:08   
(edited on: 2015-06-22 22:13)
Did my video upload? I attempted to upload one on here but the site seemed to freeze up... currently uploading it to youtube atm just in case.

We were running our normal mods when recording:

-Blastcore: Phoenix
-Blastcore: Tracers
-CBA_A3
-F-16C Fighting Falcon / (FIR AirWeaponSystems) US (Doesn't affect any other weapons AFAIK)
-Drifiter's Fatigue Remover
-JSRS3: DragonFyre
-MCC Sandbox 4 (This includes a flash bang grenade but doesn't affect other weapons AFAIK)
-Grace Sway
-Task Force Radio
-Virtual Arsenal Anywhere 2.0
-Both RHS packs (clean 3.8 install w/ updater run
-All in Arma Terrain Pack
-TRYK's Uniform Pack

I will however do a test on stratis with no mods running but RHS to confirm... However, if it is acceptable I would perfer not to have to upload another video as this current one is taking about an hour and a half to complete.

(0001664)
Tibet4690   
2015-06-22 22:25   
https://www.youtube.com/watch?v=-8aqWO79274&feature=youtu.be [^]

Video recorded with the previously mentioned mods... will post results of "clean" test once completed.
(0001665)
Tibet4690   
2015-06-22 22:41   
Can confirm this occurs with NOTHING but RHS running. No additional mods, scripts, etc. just vanilla arma 3 with RHS