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0006117AFRF[All Projects] Generalpublic2021-01-14 19:472021-09-21 09:42
nevalashkarus 
 
noneminoralways
newopen 
 
 
No
Stable
2.00
No
0006117: Start up mechanic bug
Vehicles with delayed start up got bugged time to time. It is happenning in case of some other vehicle move nearby during engine start.

Everything on video below. Im just drived around vehicle while my teammate start/stop engine.

Reproduce of bug:
https://youtu.be/frh_G9qH0JA [^]
Bug in game:
https://youtu.be/gvowWnjzRBg [^]
https://youtu.be/LhF3JQqFHyk [^]
https://youtu.be/fieroD4kzbw [^]
https://youtu.be/chObL_Vh4jM [^]
No tags attached.
Issue History
2021-01-14 19:47nevalashkarusNew Issue
2021-01-14 22:05reyhardSeveritymajor => minor
2021-01-15 13:35tonimontana0328Note Added: 0011405
2021-01-16 08:20jexonNote Added: 0011406
2021-01-16 08:24jexonNote Edited: 0011406bug_revision_view_page.php?rev_id=7217
2021-01-16 08:24jexonNote Deleted: 0011406
2021-01-16 08:25jexonNote Added: 0011407
2021-01-16 17:05nevalashkarusNote Added: 0011411
2021-09-21 09:42KaMeGNote Added: 0011911

Notes
(0011405)
tonimontana0328   
2021-01-15 13:35   
This does happen very often in multiplayer. It also frequently teleports to your vehicle to 0 0 0 in the water.
(0011407)
jexon   
2021-01-16 08:25   
its not bug rhs. its bug missios or wog pack's mod
(0011411)
nevalashkarus   
2021-01-16 17:05   
Truly? First video recorded on dedicated server with rhs only.
(0011911)
KaMeG   
2021-09-21 09:42   
looks like issue with "rhs_vehcollider" in RHS_fnc_engineStartupDelay:

<code>
if(_delay > 5)then{
        _c = "rhs_vehcollider" createVehicle (getpos _v);
        _c setPos (getPos _v);
        _c setVectorDirAndUp [vectorDir _v,vectorUp _v];
    };
</code>
without this block startup delay works without explosion.

that how looks creating "rhs_vehcollider" in Virtual Arsenal
https://cdn.discordapp.com/attachments/800093749203304488/889776352998354994/20210821140814_1.jpg [^]

i think collision with vehicle and "rhs_vehcollider" is causing explosions in multiplayer