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0000059AFRF[All Projects] Generalpublic2014-12-13 00:342015-01-03 00:13
CameronMcDonald 
MistyRonin 
normalminoralways
resolvedfixed 
0.3.0 
0.3.50.3.5 
0000059: Undefined selection - goggle lens in distant LODs
G'day team,

I reported this one in the BI Forum thread a while back, but just to ensure it's been stomped...

All units wearing goggles have a floating goggle lens in one of the distant LODs - it would appear that the lens has not been allocated the "head" selection.

Examples:

Russian crew - http://i41.photobucket.com/albums/e265/CameronMcDonald/RussianCrewBug.jpg [^]

American crew - http://i41.photobucket.com/albums/e265/CameronMcDonald/USCrewBug.jpg [^]
1. Open the editor, place any unit wearing goggles down. Make the unit prone for easier differentiation.

2. Walk backwards and/or zoom out until the floating lens is seen.
Steps to fix:

1. Open all P3Ds of helmets with goggles.

2. Select the "head" selection on each LOD and check to see that everything is defined (I suggest slightly dragging the selected parts - anything undefined will not move).

3. Once the defective LOD is found, ensure the lens is selected along with the rest of the helmet, then redefine the "head" selection.
No tags attached.
Issue History
2014-12-13 00:34CameronMcDonaldNew Issue
2014-12-13 10:19MistyRoninNote Added: 0000128
2014-12-13 10:19MistyRoninStatusnew => resolved
2014-12-13 10:19MistyRoninResolutionopen => fixed
2014-12-13 10:19MistyRoninAssigned To => MistyRonin
2015-01-03 00:13Soul_AssassinProduct Version => 0.3.0
2015-01-03 00:13Soul_AssassinFixed in Version => 0.3.5
2015-01-03 00:13Soul_AssassinTarget Version => 0.3.5

Notes
(0000128)
MistyRonin   
2014-12-13 10:19   
It was solved long ago. The fix will be in the next patch.

Thank you for the report.