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0005396AFRF[All Projects] Generalpublic2019-12-05 11:292019-12-05 11:34
jexon 
 
nonefeaturealways
newopen 
 
 
No
Stable
1.96
No
rhs + ace3
0005396: vehicles hitpoint configs
There is another problem with hit points. More precisely with one line in configs. I know that you do not really like when rhs is used with other mods, for example with ACE3. But there is such a moment. in ace3 there is an "advanced repair", the script is written for hitpoints in the configs of machines. For it to work properly, it is necessary that the name of the hitpoint was written in the config of the hitponts. example:

rhs bmp

    class HitHull: HitHull
    {
    armor = 0.4;
    material = -1;

  ----> name = "telo"; <-----

    visual = "zbytek";
    passThrough = 0;
    minimalHit = 0.54;
    explosionShielding = 0.15;
    radius = 0.15;
    };

if the name is not written, for example:

name = "";

then this hitpoint does not show with damage for repair. That is, there is damage, but cannot be repaired.
I would really like you to add all these names in the technique, since many players use the ACE3 mod, and the correct spelling of the config contributes to a comfortable game with any mods or without.

Forgive my google-english, but I think you will understand what it is about. Here you can also read on this topic.
https://github.com/acemod/ACE3/issues/7245 [^]

that is, if you damage, for example, BTR80. then I can "fix the game" even triplexes. But if, for example, you cut the M2A3 Breadley, then I can’t even fix the sight ((
and the vanilla repair is no longer interesting
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Issue History
2019-12-05 11:29jexonNew Issue
2019-12-05 11:34reyhardSeveritymajor => feature

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