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0004739USAF[All Projects] Generalpublic2018-11-29 11:272019-01-22 22:47
MADBUG 
reyhard 
noneminoralways
closedsuspended 
 
 
No
devbranch
Yes
RHS mods
0004739: Despawning on hit tank projectiles
Mainly problem for sabot rounds. They despawn even after hitting something like cloth tent. Because of that there is no possibility to hit and damage vehicles behind any obstacle.
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jpg 20181129131511_1.jpg (332,225) 2018-11-29 11:27
https://feedback.rhsmods.org/file_download.php?file_id=1911&type=bug
Issue History
2018-11-29 11:27MADBUGNew Issue
2018-11-29 11:27MADBUGFile Added: 20181129131511_1.jpg
2018-11-29 14:50reyhardNote Added: 0008806
2018-11-29 14:50reyhardAssigned To => reyhard
2018-11-29 14:50reyhardStatusnew => feedback
2018-11-29 16:00MADBUGNote Added: 0008808
2018-11-29 16:00MADBUGStatusfeedback => new
2018-11-30 08:50reyhardNote Added: 0008809
2018-11-30 08:50reyhardStatusnew => feedback
2019-01-22 22:47reyhardStatusfeedback => closed
2019-01-22 22:47reyhardResolutionopen => suspended

Notes
(0008806)
reyhard   
2018-11-29 14:50   
shot debug window is showing only 30 last shots. The projectile is still there
(0008808)
MADBUG   
2018-11-29 16:00   
So there is no more spalling after initial one? And spalling from cloth? Maybe it could be disable on some materials?
Also a small question, is it normal that spalling cannot penetrate through M2 turret basket?
(0008809)
reyhard   
2018-11-30 08:50   
indeed, there is no spalling for shells. Missiles are working a little bit differently because they are simulated by game in different way.

As for M2 turret - yes, it is supposed to protect against spalling although it's protection might be a little bit too high while taking into account that spalling happens only once in game. I might try to tweak it a little bit later