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0004568AFRF[All Projects] Generalpublic2018-09-06 07:512018-09-30 13:57
ivory12 
reyhard 
noneminoralways
closedunable to reproduce 
 
 
No
1.84
No
0004568: Ai chopper pilots ATGM usage frequency
Vanilia ai is totally oblivious to operating any lock on weapons on their choppers. They could only get around dumb rockets and cannons.
-Place any ai controlled heli in the editor

-Place a enemy tank down

-Start the game and watch the ai try to strafe a tank with inaccurate rocket bursts, While not letting off a single missile. Tested with the vanilia kajman and it could shoot its ir missiles fine.
If there's no way around the mentally handicapped ai, please perhaps change some of the missiles to ir capable as well (even if it breaks authenticity). Otherwise any ai heli would be too dumbstruck to do anything in any mission that have tanks.

This issue may apply to AT missiles on ground vehicles as well.
No tags attached.
jpg 20180906211216_1.jpg (94,838) 2018-09-06 15:33
https://feedback.rhsmods.org/file_download.php?file_id=1880&type=bug
jpg

jpg 20180906205151_1.jpg (89,869) 2018-09-06 15:34
https://feedback.rhsmods.org/file_download.php?file_id=1881&type=bug
jpg

jpg 20180916182410_1.jpg (280,454) 2018-09-16 11:32
https://feedback.rhsmods.org/file_download.php?file_id=1888&type=bug
Issue History
2018-09-06 07:51ivory12New Issue
2018-09-06 08:49reyhardNote Added: 0008449
2018-09-06 08:49reyhardAssigned To => reyhard
2018-09-06 08:49reyhardStatusnew => feedback
2018-09-06 15:31ivory12Note Added: 0008451
2018-09-06 15:31ivory12Statusfeedback => new
2018-09-06 15:32ivory12Note Edited: 0008451bug_revision_view_page.php?bugnote_id=8451#r5587
2018-09-06 15:33ivory12File Added: 20180906211216_1.jpg
2018-09-06 15:34ivory12File Added: 20180906205151_1.jpg
2018-09-06 15:41ivory12Note Edited: 0008451bug_revision_view_page.php?bugnote_id=8451#r5588
2018-09-06 15:56reyhardNote Added: 0008452
2018-09-06 15:56reyhardStatusnew => feedback
2018-09-08 05:56kibydeNote Added: 0008455
2018-09-08 10:36ivory12Note Added: 0008458
2018-09-08 10:36ivory12Statusfeedback => new
2018-09-08 11:31reyhardNote Added: 0008460
2018-09-08 11:31reyhardStatusnew => feedback
2018-09-08 11:40reyhardSeveritymajor => minor
2018-09-12 05:33ivory12Note Added: 0008478
2018-09-12 05:33ivory12Statusfeedback => new
2018-09-12 08:47reyhardNote Added: 0008480
2018-09-12 08:47reyhardStatusnew => feedback
2018-09-12 08:48reyhardNote Edited: 0008480bug_revision_view_page.php?bugnote_id=8480#r5610
2018-09-15 14:27ivory12Note Added: 0008496
2018-09-15 14:27ivory12Statusfeedback => new
2018-09-15 14:28ivory12Note Edited: 0008496bug_revision_view_page.php?bugnote_id=8496#r5625
2018-09-15 15:04reyhardNote Added: 0008497
2018-09-15 15:04reyhardStatusnew => feedback
2018-09-16 11:32ivory12File Added: 20180916182410_1.jpg
2018-09-16 11:36ivory12Note Added: 0008511
2018-09-16 11:36ivory12Statusfeedback => new
2018-09-16 11:40ivory12Note Edited: 0008511bug_revision_view_page.php?bugnote_id=8511#r5631
2018-09-16 11:52ivory12Note Edited: 0008511bug_revision_view_page.php?bugnote_id=8511#r5632
2018-09-16 13:33reyhardNote Added: 0008513
2018-09-16 13:33reyhardStatusnew => feedback
2018-09-16 18:10ivory12Note Edited: 0008513bug_revision_view_page.php?bugnote_id=8513#r5636
2018-09-16 18:14ivory12Note Edited: 0008513bug_revision_view_page.php?bugnote_id=8513#r5637
2018-09-16 18:19ivory12Note Added: 0008515
2018-09-16 18:19ivory12Statusfeedback => new
2018-09-18 22:32reyhardSummaryAi chopper pilots cannot use any lock on weapons (laser/wire) => Ai chopper pilots ATGM usage frequency
2018-09-30 13:57reyhardNote Added: 0008659
2018-09-30 13:57reyhardStatusnew => closed
2018-09-30 13:57reyhardResolutionopen => unable to reproduce

Notes
(0008449)
reyhard   
2018-09-06 08:49   
Could you provide some more details? Tried both AH-64 & Mi-24 and they were able to destroy ground targets. Are you running some other mods? If so, could you try without them and provide .rpt file https://community.bistudio.com/wiki/Crash_Files#Arma_3 [^]

You can also attach some test mission if issue still persist for you
(0008451)
ivory12   
2018-09-06 15:31   
(edited on: 2018-09-06 15:41)
Hey reyhard, thanks for the feedback.

I had a another test, actually had some mods running and the copters did let off a couple of missiles. It seems aligning the pylons to different crew members had effects on whether or not they'd use rockets or missiles more oftenly. They'd still prioritise rockets over missiles but they do shoot the missiles, however not as frequently as the kajman and sometimes it gets them killed by mounted lmgs when they waste time strafing with rockets. It seems to kajman pilots will always use missiles first while mi24/28s use a combination of both but are less accurate.

I uploaded some pictures of the helis seeing a tank, and basically immediately resorting to using rockets only using missiles much later.

If you're inquiring about mods used, i did have cup and some non interfering uniform/gun mods installed. Turned off everything else that had scripting, modules or ai behaviour like achillies. Couldn't touch ACE/CBA as it was essential for rhs to run.

If you believe this issue even if present is isolated to me only feel free to close or delete this post.

(0008452)
reyhard   
2018-09-06 15:56   
Well, Kajman is using IR guided missiles and they are fire & forget where Mi-24/28 use SACLOS missiles where gunner needs to constantly aim at target. So there are no lock on missiles on neither Mi-24 or 28

". It seems aligning the pylons to different" What do you mean here?
(0008455)
kibyde   
2018-09-08 05:56   
I think he means "assigning" the weapons to either the Gunner or the Pilot.
(0008458)
ivory12   
2018-09-08 10:36   
Sorry for responding rather late, but yes it's something to do witht he alignment of missile to either gunner or driver. The gunner doesn't really switch to missile often and instead uses cannons to shoot tanks, and the driver always prefers rockets as opposed to missiles even when missiles are available. But when one pod of each type is aligned to both it seems they use both although rockets always takes priority.
(0008460)
reyhard   
2018-09-08 11:31   
so if you add missiles on all pylons & assign them to gunner then it works?
(0008478)
ivory12   
2018-09-12 05:33   
I haven't looked into it for sometime, but yes it mostly has to do with the gunner. The driver will use whatever it has available but the gunner doesn't seem to use missiles if missiles are his only choice of weapon aside from the turret.

The gunner is the one that seems to have the most problems, you'd think the gunner should have a easier time and better for firing missiles than the driver but it's the opposite.
(0008480)
reyhard   
2018-09-12 08:47   
(edited on: 2018-09-12 08:48)
Could you test if it's happening without ACE/CBA? Have you tried just like I said removing unguided rockets from pilot and only add missiles to gunner?

(0008496)
ivory12   
2018-09-15 14:27   
(edited on: 2018-09-15 14:28)
Tested again without ace/cba, ai seems to be even dumber that m1a2s could easily take out a mi24/28 because it doesn't use anything besides the rockets (gunner in control of only missiles). I also removed all the rockets from the vehicle and same thing, ai is really bad with heli missiles especially hinds. Mi28 however are less of a total flop if all missile pylons are assigned to drivers they could let off a couple 9m120s.

All hostile vehicles were tanks (slammer/usa m1a2) btw moving and not moving.

(0008497)
reyhard   
2018-09-15 15:04   
What difficulty level are you using? I asked if you tried to assign all weapons to gunner - have you tried it yet?
(0008511)
ivory12   
2018-09-16 11:36   
(edited on: 2018-09-16 11:52)
Yes i did, it seems the driver keeps ordering nonsensical orders for the gunner to switch to rockets despite having a clear shot of the target so maybe that's why, because he does it whenever he's 1km or closer to the target. Seems giving the driver some weapons actually increases it's efficacy so the gunner has more autonomy to act upon.

So in summary the ai does shoot atgms with gunner having all the weaponry (rockets armed or not), but only 2km or farther from a target and barely lets off 1 or 2 missiles before switching to rockets or banks to a new firing position and leaves itself vulnerable to ground fire.

I uploaded the difficulty but i think it's high enough for the ai to be competent.

(0008513)
reyhard   
2018-09-16 13:33   
(edited on: 2018-09-16 18:14)
And have you tried to make ATGM only loadut for gunner?

Yes i have, the mi24 only lets off 1-2 missiles (gunner armed with 8 9m120s and nothing else besides cannon) before the pilot goes on a joyride and the tank shoots it down when it has its back turned on it, even if the tank is harmless the chopper takes ages to line up for another shot and sometimes can't even get that right. The mi28 is alittle better than the mi24 and i dunno about the ka52.

The scenario is: in virtual reality i placed the helicopter 2km or farther away from the tank and simply observe from a distance, it will fire like that everytime, might let off a couple of missiles before it has to strafe as if its some kind of ww2 plane while being completely vulnerable.

(0008515)
ivory12   
2018-09-16 18:19   
I dunno what else to add really, either the ai has trouble handling these weapons or my installation is bugged. Vanilia ir missiles right now anyway seems to be the most functional for ai as they never have trouble using them. Just test a kajman and a mi24 and see which one takes out the target faster.
(0008659)
reyhard   
2018-09-30 13:57   
There is no point in comparing Fire & Forget weapon & manual controlled missile so I think it's correct that Mi-48 takes out target first