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0004418USAF[All Projects] Generalpublic2018-08-19 15:392018-09-28 19:14
fire-39_1 
reyhard 
noneminoralways
closedsuspended 
 
 
No
1.84
Yes
CBA, Achilles (to facilitate engine failure)
0004418: New MH-6 flight model
The new changes to the MH-6 flight model makes it nearly impossible to auto rotate in standard flight model. Increasing collective to slow decent does nothing.

Also tested with UH-60 and while it is possible because its a much tougher bird, it does sustain considerable damage.

The problem I and others from my group are having in both helicopters is that the collective no longer functions once the engine has failed.
place MH-6 in editor
place Zeus module
gain sufficient speed and altitude
disable engine via Achilles
crash and burn
No tags attached.
Issue History
2018-08-19 15:39fire-39_1New Issue
2018-08-19 16:03reyhardNote Added: 0008213
2018-08-19 16:03reyhardAssigned To => reyhard
2018-08-19 16:03reyhardStatusnew => feedback
2018-08-19 16:38fire-39_1Note Added: 0008214
2018-08-19 16:38fire-39_1Statusfeedback => new
2018-08-19 17:10reyhardNote Added: 0008215
2018-08-19 17:10reyhardStatusnew => feedback
2018-08-19 18:35fire-39_1Note Added: 0008217
2018-08-19 18:35fire-39_1Statusfeedback => new
2018-08-19 18:53reyhardSeveritymajor => minor
2018-08-19 18:54reyhardNote Added: 0008218
2018-08-19 18:54reyhardStatusnew => feedback
2018-08-19 18:55reyhardNote Edited: 0008218bug_revision_view_page.php?bugnote_id=8218#r5448
2018-08-19 19:02fire-39_1Note Added: 0008219
2018-08-19 19:02fire-39_1Statusfeedback => new
2018-08-19 19:08reyhardNote Added: 0008221
2018-08-19 19:08reyhardStatusnew => feedback
2018-08-19 19:25fire-39_1Note Added: 0008222
2018-08-19 19:25fire-39_1Statusfeedback => new
2018-08-19 20:49reyhardNote Added: 0008223
2018-08-19 20:50reyhardStatusnew => feedback
2018-08-19 21:01ToshiNote Added: 0008224
2018-08-19 21:04TrainDoctorNote Added: 0008225
2018-08-19 21:05TrainDoctorNote View State: 0008225: private
2018-08-19 21:05TrainDoctorNote View State: 0008225: public
2018-08-19 21:07TrainDoctorNote Edited: 0008225bug_revision_view_page.php?bugnote_id=8225#r5450
2018-08-19 21:07TrainDoctorNote Edited: 0008225bug_revision_view_page.php?bugnote_id=8225#r5451
2018-08-20 01:07ToshiNote Added: 0008229
2018-09-28 19:13reyhardStatusfeedback => closed
2018-09-28 19:14reyhardResolutionopen => suspended

Notes
(0008213)
reyhard   
2018-08-19 16:03   
Can you compare it with melb stand alone mod? There were no changes to sfm recently so perhaps it's mod conflict?
(0008214)
fire-39_1   
2018-08-19 16:38   
melb standalone also has this problem however this was also tested with uh-60 and that seems broken as well.
(0008215)
reyhard   
2018-08-19 17:10   
Do you know when it started to happen? Can you try if there is a heli which is not broken?
(0008217)
fire-39_1   
2018-08-19 18:35   
It started to happen after the last update. also tested with all RHS helis:

Worked correctly
CH-47
MI-24
MI-28
KA-52

Did not work:
AH-64
MELB's
AH-1
UH-1
UH-60
CH-53
MI-8
KA-60
(0008218)
reyhard   
2018-08-19 18:54   
(edited on: 2018-08-19 18:55)
Arma update or RHS update? Could you check if it's happening with ONLY RHS loaded? I cannot reproduce that bug on my end

(0008219)
fire-39_1   
2018-08-19 19:02   
RHS update, and the only mod i have loaded is Achilles, idk how i would test an eng failure with out it.
(0008221)
reyhard   
2018-08-19 19:08   
But you said MELB is not working either?

you can test it without CBA & Achilles by typing in debug console following code

cameraon sethipointDamage ["HitEngine",1"];
cameraon sethipointDamage ["HitEngine2",1"];
(0008222)
fire-39_1   
2018-08-19 19:25   
Not sure how debug works i copy pated your code and pressed local exec and/or push enter and nothing happens. I am in the editor so there is no global or server exec.
(0008223)
reyhard   
2018-08-19 20:49   
There was typ, sorry. It should be setHitpointDamage
(0008224)
Toshi   
2018-08-19 21:01   
Video of issue

https://youtu.be/X8ae2ED06cc [^]
(0008225)
TrainDoctor   
2018-08-19 21:04   
(edited on: 2018-08-19 21:07)
Try placing a helo with crew in the editor, then place an infantry unit and make them the player and give them the variable name "p1", place a game-master module and make the owner be "p1". (This is just give you access to zeus.)
Now put the following lines into the unit of the helicopter.

setHitpointDamage ["HitEngine",1"];
setHitpointDamage ["HitEngine2",1"];

This should ensure that the helo sustains the needed damage so make sure to place it a ways up so that you can remote control before the helo crashes.
(This is dependent upon ares/achilles so make sure to add all objects to zeus so that you can remote control the pilot. Alternatively you can just make the player the pilot and skip the zeus module portion.)

(0008229)
Toshi   
2018-08-20 01:07   
I need to make a correction for my video. After playing with the helo more I was successful with autorotations. The angles have just changed from what I have been used to.