RHS Feedback - AFRF
View Issue Details
0003925AFRF[All Projects] Generalpublic2018-01-19 10:002018-05-06 17:14
Sputnik Monroe 
reyhard 
nonemajoralways
closedno change required 
 
 
No
1.80
No
0003925: BMD-1 fishtails and moves very erratically when driven by AI
The BMD-1 while moving swerves back and forth non stop while moving when driven by AI. It also seems to erratically slow down and speed up in addition to the swerving.
Place a BMD-1 on a road, give it a move way point, set behavior to safe. Spectate in single player.
I only tested the BMD-1 with this issue, but I imagine the other BMD varient likely suffer the same problem.

Just a theory, but the swerving and slowing and speeding up, could this be caused by the AI over compensating on steering correction and breaking?
No tags attached.
rar m113 bmd1 example.rar (2,221) 2018-01-22 07:24
https://feedback.rhsmods.org/file_download.php?file_id=1670&type=bug
Issue History
2018-01-19 10:00Sputnik MonroeNew Issue
2018-01-19 10:15reyhardNote Added: 0007338
2018-01-19 10:15reyhardAssigned To => reyhard
2018-01-19 10:15reyhardStatusnew => feedback
2018-01-20 01:25Sputnik MonroeNote Added: 0007344
2018-01-20 01:25Sputnik MonroeStatusfeedback => new
2018-01-21 10:39reyhardNote Added: 0007360
2018-01-21 10:39reyhardStatusnew => feedback
2018-01-22 07:24Sputnik MonroeFile Added: m113 bmd1 example.rar
2018-01-22 07:25Sputnik MonroeNote Added: 0007377
2018-01-22 07:25Sputnik MonroeStatusfeedback => new
2018-01-23 09:37reyhardNote Added: 0007383
2018-01-23 09:37reyhardStatusnew => feedback
2018-05-06 17:14reyhardStatusfeedback => closed
2018-05-06 17:14reyhardResolutionopen => no change required

Notes
(0007338)
reyhard   
2018-01-19 10:15   
do you have maybe time to test it on devbranch? Some last minute tweaks to PhysX were made with some devbranch changes in mind (refactored steering transfer) but it should influence more player, than AI.

It might be also issue with AI steering PIDs.

Anyway, if I could have another request then please try to include some easy test mission where you can reproduce it everytime so I could quickly take a look at it after work
(0007344)
Sputnik Monroe   
2018-01-20 01:25   
I wont have a lot of time after work tonight, but I can make a quick test mission, since all it requires is one way point. I don't have a dev branch install setup, however if I send a test mission could you load it up and run it in both dev branch and release branch both and see if there is a difference between the two?
(0007360)
reyhard   
2018-01-21 10:39   
I don't have stable version at home so it's hard to test for me. On devbranch it works fine so I'm just curious if it's going to work
(0007377)
Sputnik Monroe   
2018-01-22 07:25   
I've uploaded an example mission on Stratis. I place an M113 on the south of the island an a BMD1 on the north of the island with a few waypoints each.

I'm starting to notice that it happens the worst when the AI is going down hill or when driving on curvy areas.
(0007383)
reyhard   
2018-01-23 09:37   
tried it on stable & on devbranch - seems either some of the new parameters for steering are not working on stable or there were fixes to AI driving on devbranch. I will try to figure out what do with that since it might take a while till next Arma update