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0003218USAF[All Projects] Generalpublic2017-04-13 01:362017-11-25 17:23
0003218: MH-6M won't land and "load" infantry
Giving MH-6M a "LOAD" waypoint and syncing it to a "GET IN" waypoint of an infantry team won't do anything, the Heli will get to the "Load" waypoint location and than will continue to the other waypoints without doing nothing, iv'e tried it with the Vanilla MH-9 and everything seemed to work fine with no issues,
Give a "LOAD" waypoint to a MH-6M and sync it to a "Get IN" waypoint of any infantry unit, watch the heli fly over the "LOAD" waypoint and do nothing
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rar MH-6M_won't_pick_up_infantry.Stratis.rar (2,874) 2017-04-19 18:54
Issue History
2017-04-13 01:36champ1944New Issue
2017-04-19 14:14reyhardNote Added: 0006128
2017-04-19 14:14reyhardAssigned To => reyhard
2017-04-19 14:14reyhardStatusnew => feedback
2017-04-19 18:54champ1944File Added: MH-6M_won't_pick_up_infantry.Stratis.rar
2017-04-19 19:02champ1944Note Added: 0006131
2017-04-19 19:02champ1944Statusfeedback => new
2017-06-01 14:25AirSharkNote Added: 0006253
2017-06-01 14:26AirSharkNote Edited: 0006253bug_revision_view_page.php?bugnote_id=6253#r4175
2017-11-13 10:35reyhardNote Added: 0007022
2017-11-13 10:35reyhardStatusnew => closed
2017-11-13 10:35reyhardResolutionopen => suspended
2017-11-25 17:23reyhardStatusclosed => resolved
2017-11-25 17:23reyhardFixed in Version => 0.4.5

2017-04-19 14:14   
can you attach to this ticket some simple repro mission?
2017-04-19 19:02   

I attached a Mission comparing MH-6M and the Vanilla MH-9 Hummingbird picking up infantry and moving to a far away waypoint

- Both helicopters have the same Waypoints "Load" and "Move"
- Both "Load" waypoints are synced to the "Get In" waypoint of the infantry team

Thank you
2017-06-01 14:25   
(edited on: 2017-06-01 14:26)
did you put a helipad close to the team location ? and the MH-6m can load only 5 units how many units are in that group ? you can force the heli to land if that dosent work try this script: this land"land";

2017-11-13 10:35   
it's arma issue with vehicles which have only FFV cargo seats - Taru (Bench) variant has same issue so you might try to create ticket on Arma 3 Feedback tracker so it might be fixed in a game. Workaround would be creating one non FFV seat for that MH6M variant so transportSoldier parameter is larger than 0 but I'm not sure if original author of MELB approves such change.

In the end, it would be better if thing like that could be fixed in arma itself