RHS Feedback - USAF
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0002705USAF[All Projects] Generalpublic2016-10-09 06:352021-07-31 19:13
jimbob 
reyhard 
noneminoralways
closedunable to reproduce 
 
 
No
1.62
No
AHRF, USAF Possibly more
0002705: Enabled module on dedicated server and clients without the mod can still connect.
Just as the title states. I am running a windows dedicated server and have the mod enabled in the startup as normal -mod=@RHSUSAF and the mod works great! no issues!! except people without the mod can still join the server verify signatures is "2" and if Im in the good ole AH1z and pewpew their azz they dont know I was even there the just randomly die and ragequit.
restart server with the mod folder in the server root directory and -mod=@RHSUSAF in the .bat oh, AFRF does the same thing too!
No tags attached.
? TADST_config.cfg (1,593) 2016-10-09 17:23
https://feedback.rhsmods.org/file_download.php?file_id=1244&type=bug
? arma3server3_2016-10-08_22-01-55.rpt (1,557,615) 2016-10-09 17:34
https://feedback.rhsmods.org/file_download.php?file_id=1245&type=bug
Issue History
2016-10-09 06:35jimbobNew Issue
2016-10-09 17:11reyhardNote Added: 0005396
2016-10-09 17:11reyhardAssigned To => reyhard
2016-10-09 17:11reyhardStatusnew => feedback
2016-10-09 17:23jimbobFile Added: TADST_config.cfg
2016-10-09 17:34jimbobFile Added: arma3server3_2016-10-08_22-01-55.rpt
2016-10-09 17:35jimbobNote Added: 0005397
2016-10-09 17:35jimbobStatusfeedback => new
2016-10-09 18:13reyhardNote Added: 0005398
2016-10-09 18:13reyhardStatusnew => feedback
2016-10-09 21:28jimbobNote Added: 0005399
2016-10-09 21:28jimbobStatusfeedback => new
2016-10-10 02:34jimbobNote Added: 0005400
2016-10-10 02:35jimbobNote Edited: 0005400bug_revision_view_page.php?bugnote_id=5400#r3513
2016-10-10 09:25reyhardNote Added: 0005401
2016-10-10 23:21jimbobNote Added: 0005404
2021-07-31 19:13reyhardStatusnew => closed
2021-07-31 19:13reyhardResolutionopen => unable to reproduce

Notes
(0005396)
reyhard   
2016-10-09 17:11   
provide server.cfg & server .rpt file please
(0005397)
jimbob   
2016-10-09 17:35   
the .rpt with the clients that were being disconnected is too large for this bug tracker. but this one is the next restart, so all settings are the same.
(0005398)
reyhard   
2016-10-09 18:13   

onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files
onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files

try this.
(0005399)
jimbob   
2016-10-09 21:28   
OK, will do, thank you!
(0005400)
jimbob   
2016-10-10 02:34   
(edited on: 2016-10-10 02:35)
OK, Tried that and clients without the mod can still join, and load in then they get a nice memory exception and game crash. I guess technically it's a band-aid but I'm not keeping that in my config. No other module I run on any of my servers act in this manner. the game just acts normally and kicks the player and lists the reason and mods needed to join.

(0005401)
reyhard   
2016-10-10 09:25   
did you downloaded server key from here? http://www.rhsmods.org/mod/1 [^] http://www.rhsmods.org/mod/2 [^]
(0005404)
jimbob   
2016-10-10 23:21   
yes, of course.