RHS Feedback - USAF
View Issue Details
0002430USAF[All Projects] Generalpublic2016-07-10 18:072016-07-11 00:48
Johnsen 
reyhard 
nonemajoralways
closedunable to reproduce 
 
 
No
1.60
No
0002430: Disposable launchers produce duplicate ammo in player inventories when using Zeus/Arsenal.
Whenever a unit with available space in their inventory is given a M72 or AT4 through Arsenal they end up with an additional rocket in their inventory.

Reproducible in 0.4.1
1. Open Arsenal
2. Make sure there is available space (drop a few items from clothing)
3. Add M72/AT4
4. Close Arsenal
5. Ammo count should show 2, you can also open inventory and confirm presence.
With two rockets in inventory you can play and replay the hidden AT4 ready animation from TF47-Launchers indefinitely by pressing the reload button (although the sights bend the wrong way, clipping through the launcher).
0.4.1, inventory, launcher, m136
related to 0001513resolved reyhard AT4 automatically loads on equip (it also states multiple rounds) 
jpg dupe.jpg (121,408) 2016-07-10 18:07
https://feedback.rhsmods.org/file_download.php?file_id=1131&type=bug
jpg

jpg anim.jpg (109,417) 2016-07-10 18:08
https://feedback.rhsmods.org/file_download.php?file_id=1132&type=bug
jpg
Issue History
2016-07-10 18:07JohnsenNew Issue
2016-07-10 18:07JohnsenFile Added: dupe.jpg
2016-07-10 18:07JohnsenTag Attached: inventory
2016-07-10 18:07JohnsenTag Attached: launcher
2016-07-10 18:08JohnsenFile Added: anim.jpg
2016-07-10 18:08JohnsenRelationship addedrelated to 0001513
2016-07-10 19:00JohnsenNote Added: 0004867
2016-07-10 19:01JohnsenNote Edited: 0004867bug_revision_view_page.php?bugnote_id=4867#r3044
2016-07-10 19:12JohnsenNote Edited: 0004867bug_revision_view_page.php?bugnote_id=4867#r3045
2016-07-10 19:13JohnsenTag Attached: 0.4.1
2016-07-10 19:13JohnsenTag Attached: m136
2016-07-10 20:17reyhardStatusnew => closed
2016-07-10 20:17reyhardAssigned To => reyhard
2016-07-10 20:17reyhardResolutionopen => unable to reproduce
2016-07-10 20:57JohnsenNote Added: 0004869
2016-07-10 21:15reyhardNote Added: 0004870
2016-07-11 00:48JohnsenNote Added: 0004875

Notes
(0004867)
Johnsen   
2016-07-10 19:00   
(edited on: 2016-07-10 19:12)
Maybe I should have split the animation bug into a second report, but the main issue here is that the dupe round bug is still not fixed in 0.4.1 as was stated in the related issue.

We also experience the issue with our gear-script, but that's not as easily reproducible. Hopefully fixing the bug the way it presents itself with Arsenal will allow us to make use of the weapon in our gear-script.

(0004869)
Johnsen   
2016-07-10 20:57   
Issue is reproducible with or without CBA, I've only had it not happen once or twice. Just go into arsenal, randomize a loudout and pick the M136 and you'll have a good chance of seeing the issue.

Are you trying it in 4.1.1, is it fixed there instead? Any chance of trying that branch?
(0004870)
reyhard   
2016-07-10 21:15   
no, I checked on 4.1.0. if it's happening for you switch from at4 to main rifle & switch again to launcher & bah, any additional mags should be gone.

even if it's still happening for you it's not for sure major bug
(0004875)
Johnsen   
2016-07-11 00:48   
Switching back and forth does not remove additional rockets, nor does the automatic disposal of the launcher result in extra rockets being removed. Even if it did, that type of workaround would not be desired long-term by the gaming community I'm in.

It's major enough that people are talking about in the RHS thread and reporting it multiple times, but I don't know what standards you use so I'm sorry if I tagged it incorrectly. Feel free to edit as you please.

Mystery rockets appearing keeps my community from using the very nice launchers as precise inventory/weight management is a big deal of the way we play so I'd love to see a fix, but I understand if they're only intended for AI/pre-made faction slots.

Is there any other information I can provide that would help solve the issue?