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0002025USAF[All Projects] Generalpublic2016-03-28 11:422016-09-01 12:03
Fourjays 
reyhard 
nonemajoralways
resolvedfixed 
 
0.4.1 
No
1.56
No
0002025: Eastern Militia T-72 spawning additional flags per player
The T-72 for the Eastern Militia faction, is spawning loads of additional flag objects per-player in addition to the flag on the rear of the tank. These flag objects appear in the bottom left of the map, rather than on the tank itself. For us this led to server desync due to the hundreds of additional objects being spawned.

In testing post-mission (on dedicated server with 2 headless clients), it also seemed that the number of flags was also increasing per-player. For each tank spawned, 2 players resulted in 5 flags, 3 players resulted in 9 and 4 players resulted in 15. With 30+ players and 10+ tanks, this would have resulted in a lot of flag objects.

Additionally, the flags are not removed when the tank is destroyed.

This all occurred when spawning the tank via Zeus - not tested if the same applies to editor spawned Eastern Militia T-72's.
1) Run a multiplayer game on a dedicated server.
2) In Zeus spawned Independent > Eastern Militia > Armor > T-72.
3) Check bottom left of map to see numerous extra flags created.
No tags attached.
Issue History
2016-03-28 11:42FourjaysNew Issue
2016-03-28 12:03reyhardNote Added: 0004157
2016-03-28 12:03reyhardAssigned To => reyhard
2016-03-28 12:03reyhardStatusnew => feedback
2016-03-28 13:04FourjaysNote Added: 0004158
2016-03-28 13:04FourjaysStatusfeedback => new
2016-03-28 13:29reyhardNote Added: 0004160
2016-05-08 04:44reyhardNote Added: 0004397
2016-05-08 04:44reyhardStatusnew => feedback
2016-05-08 04:45reyhardNote Edited: 0004397bug_revision_view_page.php?bugnote_id=4397#r2772
2016-05-08 11:13FourjaysNote Added: 0004398
2016-05-08 11:13FourjaysStatusfeedback => new
2016-05-10 13:39reyhardNote Added: 0004409
2016-05-10 13:39reyhardStatusnew => resolved
2016-05-10 13:39reyhardFixed in Version => 0.4.1
2016-05-10 13:39reyhardResolutionopen => fixed
2016-09-01 11:48FourjaysNote Added: 0005289
2016-09-01 12:03reyhardNote Added: 0005290

Notes
(0004157)
reyhard   
2016-03-28 12:03   
provide full .rpt without -nologs command from test mission please. server & client preferably
(0004158)
Fourjays   
2016-03-28 13:04   
From the affected mission and subsequent testing (on Dropbox due to size):
 - Server https://www.dropbox.com/s/jaa227q9tv2gsot/arma3server-live_2016-03-27_20-09-16.rpt?dl=0 [^]
 - HC1 https://www.dropbox.com/s/uxjmjwj98vwuxq0/arma3server-hc1_2016-03-27_20-10-15.rpt?dl=0 [^]
 - HC2 https://www.dropbox.com/s/1v698jdk8stb6lj/arma3server-hc2_2016-03-27_20-11-28.rpt?dl=0 [^]

From CBA/RHS only test:
 - Server https://www.dropbox.com/s/6wvdkd03u3t6w3a/arma3server-test_2016-03-28_11-42-08.rpt?dl=0 [^]
 - HC3 https://www.dropbox.com/s/k0awhac6pf3my0m/arma3server-hc3_2016-03-28_11-42-09.rpt?dl=0 [^]

Note you may not be able to tell the full extent of the issue without using something like Ares which allows you to "Add Objects to Zeus" and therefore see that there are multiple flags spawned in exactly the same spot (specifically, via the list on the left).
(0004160)
reyhard   
2016-03-28 13:29   
Ok, thanks, will try to reproduce it soon.
(0004397)
reyhard   
2016-05-08 04:44   
(edited on: 2016-05-08 04:45)
is it happening for scenarios created only in eden?

(0004398)
Fourjays   
2016-05-08 11:13   
The scenarios that we used both when this occurred and when we tested it were created in the 2D editor. Not tried it in a 3DEN scenario, but I doubt it would make a difference if the unit is spawned via Zeus.
(0004409)
reyhard   
2016-05-10 13:39   
seems to be fixed
(0005289)
Fourjays   
2016-09-01 11:48   
This is not fixed at all, and still occurs with the ChDKZ Insurgent T-72 in the latest RHS: GREF release. In a test session with 5 players, we got 8 flags (5 players + 2 HCs + 1 server).
(0005290)
reyhard   
2016-09-01 12:03   
no idea what is this then since I cannot reproduce it on dedicated server we have