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0001870USAF[All Projects] Generalpublic2016-02-17 23:402017-09-30 01:51
1LT J. Wisner 
 
nonefeaturehave not tried
newopen 
 
 
Yes
1.54
No
0001870: TC/VC Override [Bradley and Abrams]
The Bradley and M1 Abrams have a feature in the real life version that would be helpful to have in arma. The tank or vehicle commander can override the gunner and move their turret to a target. This feature is known as the TC override and is useful for designating targets that the gunner cannot see.
1. Go into any Commander position on the Abrams or Bradley
2. Hit the "Manual Fire" scroll wheel option
3. Be confused on how you can fire the gunner's weapon from the commander's position but not move the gun tube to a position you need to manually.
Great work so far guys. A TC override would be a nice feature to add and is useful. If the gunner is ever killed the TC can take over from his position or the TC can just help adjust fire on a target to help the gunner see what he sees. Love you all and good work.
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Issue History
2016-02-17 23:401LT J. WisnerNew Issue
2016-02-18 16:48Michalm1393Note Added: 0003817
2016-02-18 17:20reduxNote Added: 0003820
2016-02-20 19:451LT J. WisnerNote Added: 0003854
2016-02-21 01:44Soul_AssassinNote Added: 0003856
2016-02-21 03:05reduxNote Added: 0003857
2016-02-24 03:141LT J. WisnerNote Added: 0003905
2016-04-04 06:04brada3Note Added: 0004190
2016-04-04 17:29Michalm1393Note Added: 0004193
2016-04-04 23:21Hawk89Note Added: 0004196
2017-09-17 15:50yanyatchengNote Added: 0006512
2017-09-30 01:49dragonreaper71Note Added: 0006548
2017-09-30 01:51dragonreaper71Note Edited: 0006548bug_revision_view_page.php?bugnote_id=6548#r4442
2017-09-30 01:51dragonreaper71Note Edited: 0006548bug_revision_view_page.php?bugnote_id=6548#r4443

Notes
(0003817)
Michalm1393   
2016-02-18 16:48   
Yes, it should be applied for all tanks, including Russian - so called "Dual mode" is very known in all available Russian tanks in RHS.
(0003820)
redux   
2016-02-18 17:20   
It is necessary to refer to the BIS.
(0003854)
1LT J. Wisner   
2016-02-20 19:45   
redux,

TC override in the way I described it is not in the mod/game sir, what are you referring to?
(0003856)
Soul_Assassin   
2016-02-21 01:44   
What redux is saying is that while this feature is nice, it is by default not available/not possible in the engine. Although we do think there might be a hacky solution we are still investigating this.
(0003857)
redux   
2016-02-21 03:05   
1LT J. Wisner, Write about this BIS.
(0003905)
1LT J. Wisner   
2016-02-24 03:14   
Copy that, I have contacted BIS about this problem. To be honest the hacky solution would prob be better as we know how BIS handles feedback.
The best of luck- JW
(0004190)
brada3   
2016-04-04 06:04   
A lot of tanks and vehicles use this feature. But in real life sometimes its just as easy to switch to the gunners sest if no one is in there.
(0004193)
Michalm1393   
2016-04-04 17:29   
Moving to other seats is easier than clicking 2 swithces? In Russian tanks its very dificult
(0004196)
Hawk89   
2016-04-04 23:21   
in a russian tank you have a guntube in the way, in the m1 it is difficult to get into the gunners position but if you were setting up an OP the driver and loader would dismount and the gunner and tc would stay inside. With the bradleys usually the gunner dismounts with the other dismounts to set up an OP and the commander switches to the gunners seat. This is because the gunner's optics are more interactive then the TC overrride.
(0006512)
yanyatcheng   
2017-09-17 15:50   
This is a so called tactic "Hunter-Killer"
Comannder=Hunter
Gunner=Killer

When the "Hunter" sees the target, the "Hunter" can override the gun and make it aim at where the prey is, then leave the work to the "killer", and in the meantime, the commander can resume "Hunting" instead of spending time directing the gun to where the target is and keep on track.
It greatly increase the performance of the tank and the ability to engage multiple targets at a time.
(0006548)
dragonreaper71   
2017-09-30 01:49   
(edited on: 2017-09-30 01:51)
I understand that the Arma 3 engine currently prevents the implementation of a proper TC Override function which would allow the TC to slew the turret to his/her view.

Would it be possible to instead code a custom control or (hate myself for even suggesting) an addAction for the Gunner that would slew the turret to the Commander's view? Thus bypassing the whole TC being unable to control the movement of an object already controlled by another player, which from my understanding is the engine limitation preventing TC Override from being part of the game.

This has probably already been thought of and ruled out but figured I'd ask.
Thanks for all the hard work ya'll do. I thoroughly enjoy all the content ya'll bring to Arma.