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0001839AFRF[All Projects] Generalpublic2016-02-09 00:202016-05-21 16:31
BkktMkkt 
Bakerman 
noneminoralways
assignedopen 
 
 
No
1.54
No
no
0001839: Wrong hiteffect from tanks heat shells
Now tanks heat have hiteffect from 30mm he shell. It loocs ugly.
Hit effect from 125mm heat in 0.32

https://www.youtube.com/watch?v=mbNURvHlJbM&feature=player_embedded [^]
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Issue History
2016-02-09 00:20BkktMkktNew Issue
2016-02-09 20:28BkktMkktDescription Updatedbug_revision_view_page.php?rev_id=2237#r2237
2016-02-10 01:05BakermanNote Added: 0003779
2016-02-11 17:32BkktMkktNote Added: 0003792
2016-02-11 17:33BkktMkktNote Edited: 0003792bug_revision_view_page.php?bugnote_id=3792#r2254
2016-02-11 17:35BkktMkktNote Edited: 0003792bug_revision_view_page.php?bugnote_id=3792#r2255
2016-02-14 19:00BkktMkktNote Added: 0003799
2016-02-14 23:22BakermanAssigned To => Bakerman
2016-02-14 23:22BakermanStatusnew => assigned
2016-05-21 16:31BkktMkktNote Added: 0004542

Notes
(0003779)
Bakerman   
2016-02-10 01:05   
Please provide a test mission or a video of the actual issue.
(0003792)
BkktMkkt   
2016-02-11 17:32   
(edited on: 2016-02-11 17:35)
take any t-series tank and shoot some heat shell at the another tank

explosion effect (visual) from heat shell too weak and loock like hit effect from apfsds or 30 mm he shell

explosion effect from heat shell must be such as explosion effect from atgm

i try to wright in rhs_ammo_shells.hpp in rhs_ammo_bk_base class

CraterEffects = "ATRocketCrater";
explosionEffects = "ATRocketExplosion";

and

class HitEffects {
            Hit_Foliage_green = "ImpactLeavesGreen";
            Hit_Foliage_Dead = "ImpactLeavesDead";
            Hit_Foliage_Green_big = "ImpactLeavesGreenBig";
            Hit_Foliage_Palm = "ImpactLeavesPalm";
            Hit_Foliage_Pine = "ImpactLeavesPine";
            hitFoliage = "ImpactLeaves";
            hitGlass = "ATRocketExplosion";
            hitGlassArmored = "ATRocketExplosion";
            hitWood = "ATRocketExplosion";
            hitMetal = "ATRocketExplosion";
            hitMetalPlate = "ATRocketExplosion";
            hitBuilding = "ATRocketExplosion";
            hitPlastic = "ATRocketExplosion";
            hitRubber = "ATRocketExplosion";
            hitConcrete = "ATRocketExplosion";
            hitMan = "ATRocketExplosion";
            hitGroundSoft = "ATRocketExplosion";
            hitGroundHard = "ATRocketExplosion";
            hitWater = "ImpactEffectsWater";
            hitVirtual = "ATRocketExplosion";
        };

but it is dont work
explosion effect after hit by heat shell whatever loock like hiteffect from apfsds or 30 mm he shell

(0003799)
BkktMkkt   
2016-02-14 19:00   
https://www.youtube.com/watch?v=11pjLRpZOmw&feature=youtu.be [^]
(0004542)
BkktMkkt   
2016-05-21 16:31   
0.4.1 - no changes, still ugly small hit effect from 30 ap/he round
can you fix it?