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0000156AFRF[All Projects] Generalpublic2015-01-16 23:552015-01-21 12:33
killshot 
MistyRonin 
lowfeaturealways
resolvedfixed 
0.3.5 
0.3.5.10.3.5.1 
0000156: Vehicles (Wheeled) Damage
RHS 0.3.5
Extended armor is disabled.

Shooting with an AK-74M (5.45x39mm) at vehicles turrets causes massive damage.
About 30 rounds will destroy the turret/main weapon.

When using AGM-Mod some vehicles will even explode. Would be great to see compatibility between the 2 mods.

BTR-60PB (MSV), BTR-70 (MSV), BTR-70 (VDV), BTR-80 (MSV), etc.(?)

Source: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-5-%28UPDATED%29&p=2858668&viewfull=1#post2858668 [^]

Also the wheels are taking damage quickly, if you drive through hard terrain, is this for realness? I don't know how much they can handle in real life.
I think the wheels also are taking damage much faster, when AGM-Mod is activated, too.

Regards :)
1.Place russian soldier (AK-74M)
2.Place BTR-70 (MSV),BTR-60PB (MSV),BTR-70 (VDV),BTR-80 (MSV), etc.(?)
3.Shoot the turrets/main weapon

1.Drive through hard terrain for quick wheel damage.
No tags attached.
Issue History
2015-01-16 23:55killshotNew Issue
2015-01-17 01:34MistyRoninPrioritynormal => low
2015-01-17 01:34MistyRoninSeverityminor => feature
2015-01-17 02:04MistyRoninNote Added: 0000412
2015-01-17 02:04MistyRoninAssigned To => MistyRonin
2015-01-17 02:04MistyRoninStatusnew => acknowledged
2015-01-17 02:06MistyRoninNote Edited: 0000412bug_revision_view_page.php?bugnote_id=412#r200
2015-01-17 03:16killshotNote Added: 0000413
2015-01-17 03:16killshotNote Edited: 0000413bug_revision_view_page.php?bugnote_id=413#r202
2015-01-17 03:23killshotNote Edited: 0000413bug_revision_view_page.php?bugnote_id=413#r203
2015-01-17 03:23killshotNote Edited: 0000413bug_revision_view_page.php?bugnote_id=413#r204
2015-01-17 17:59vlad_8011Note Added: 0000418
2015-01-20 12:24reyhardStatusacknowledged => resolved
2015-01-20 12:24reyhardFixed in Version => 0.3.5.1
2015-01-20 12:24reyhardResolutionopen => fixed
2015-01-21 12:33MistyRoninProduct Version => 0.3.5
2015-01-21 12:33MistyRoninTarget Version => 0.3.5.1

Notes
(0000412)
MistyRonin   
2015-01-17 02:04   
(edited on: 2015-01-17 02:06)
Uhm I've been testing it, and after AK emptying magazines in the turret I managed to disable the turret mobility but no damage besides that.

We'll take a look on the turret mobility thing tho.

I'll ask our researchers on the wheels thingy.

Thanks for the report.

(0000413)
killshot   
2015-01-17 03:16   
(edited on: 2015-01-17 03:23)
Roger.

I compared it to the Vanilla Hunter-HMG and Vanilla Strider-HMG and there's no difference to RHS content. Hunter needs ~ 60 shots, Strider ~ 30 shots.

Maybe it's realistic to cause such damage to the turret with a rifle, I don't know.

For the exploding BTRs issue, when AGM-Mod is activated, I'll open a ticket on their fbtracker.

Thank you.

Edit: Topic already existing https://github.com/KoffeinFlummi/AGM/issues/1962 [^]

(0000418)
vlad_8011   
2015-01-17 17:59   
None of 5-8mm caliber should penetrate turret armor, and as it is, its penetrating, and main gun is useless after shooting to turret :(