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0001050AFRF[All Projects] Generalpublic2015-09-15 12:502017-09-05 19:51
0001050: T90A rounds
T90A have 22 rounds in autoloader, and 20 rounds out of autoloader, in game there are only 18 rounds in autoloader, and i cant load rounds out of autoloader...
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Issue History
2015-09-15 12:50killer96New Issue
2015-09-15 13:04killer96Note Added: 0002215
2015-09-15 22:48PuFuSeveritymajor => trivial
2015-09-16 00:43Soul_AssassinNote Added: 0002228
2015-09-17 19:44BkktMkktNote Added: 0002299
2015-09-17 22:30BakermanAssigned To => Bakerman
2015-09-17 22:30BakermanStatusnew => assigned
2015-09-18 00:27BkktMkktNote Added: 0002301
2015-09-25 15:15Bad TankmanNote Added: 0002410
2015-09-25 15:16Bad TankmanNote Edited: 0002410bug_revision_view_page.php?bugnote_id=2410#r1052
2017-09-05 19:51reyhardStatusassigned => resolved
2017-09-05 19:51reyhardFixed in Version => 0.4.3
2017-09-05 19:51reyhardResolutionopen => fixed

2015-09-15 13:04   
Всего у т90а 42 снаряда (22 в АЗ), в игре получается 18 в АЗ и все, как зарядить снаряды которые вне АЗ не знаю
2015-09-16 00:43   
Мы хотим сделать систему дозарядки в АЗ, пока её нету, поэтому и столько снарядов.
2015-09-17 19:44   
А где остальные 4 снаряда в аз?
2015-09-18 00:27   
в принципе, беда не большая, и при наличии рук можно в инит танка прописать

this removeMagazinesTurret ["rhs_mag_3bm46_8",[0]]; this removeMagazinesTurret ["rhs_mag_3bk31_3",[0]];this removeMagazinesTurret ["rhs_mag_3of26_7",[0]];this removeMagazinesTurret ["rhs_mag_9m119_4",[0]]; this addmagazine "rhs_mag_3bm46_10";this addmagazine "rhs_mag_3bk31_3";this addmagazine "rhs_mag_3of26_5";this addmagazine "rhs_mag_9m119_4";

и получить те самые 22 снаряда в аз

няз при выходе на боевую задачу стараются заряжать только аз, так что остальные снаряды не критичны, в бою пополнить аз все равно нельзя
Bad Tankman   
2015-09-25 15:15   
(edited on: 2015-09-25 15:16)
I need to add my two words: T-72 tanks are known of famous ammo epxlosions, we was aware of that when we get this tanks in our army (Polish T-72M) and my tank commander ordered to load HEAT, HE-FRAG in autoloader (we wasnt using ATGM), AND SABOT OUTSIDE THE AUTOLOADER, as this was giving minimal chance to explode (sabot doesnt have any explosion material inside). Charges was on the floor stacks, so only way to detonate them was a hand greanade throwed inside the tank - height of those "racks" was minmally, SABOT was above it. This is the only way, if you want to use all 42 rounds safety, if you really aware of explosion, use only autoloader (22 rounds) as its the safest possible configuration (autoloader is the lowest position for ammo). In conclusion i would use same technics for RHS mod, or simply feature "custom loadout" when near the ammo crates or ammo truck, allowing to manually select ammo inside autoloader and outside it.